17.07.2017, 16:29
Quote:
I do believe in an extensive anti-cheat that does not ban players, but kick them (creating a cheat free gameplay); however, this may require you to be up to date in the world of cheats - doesn't seem that simple, but some players are quick in finding new cheats (just try to do the same; join sites where people develop cheats, search for new ******* videos from time to time, etc.).
Have two (2) copies of gta sa, one that's stock, and one you just fill with cheats for testing and development purposes. Take your time and try to create an anti-system for every little cheat you can see that works in-game. I wouldn't encourage the use of a released anti-cheat if you want to run a server in the long run, unless you are comfortable and can easily get around someone else's code. Plus, creating it would be fun. You could also make the anti-systems lightweight if you possess the right thought on how it could be done and furthermore, have the skill to full fill the job. I would give different anti-systems custom codes and display that in kick messages. P.S. An anti weapon hacks system would not ban the player if they receive a weapon with a command if you register that the weapon they received was fair play within the anti-cheat's source code. |