13.07.2017, 14:35
Update v4.4.0:
- Update for FCNPC v1.7.3
- Fix random crash (Division by Zero):
- Fix FCNPC moving functions:
- Added support for PLAYER_SPEED_MULTIPLIER:
- Updated FCNPC functions:
- Added functions:
- Update for FCNPC v1.7.3
- Fix random crash (Division by Zero):
PHP код:
GetRandomPointOnSphere
GetRandomPointInCircle
PHP код:
FCNPC_RandomMoveInDynamicArea
FCNPC_RandomMoveInStream
PHP код:
GetNPCSpeed
Код:
FCNPC_RandomMoveInStream(npcid,Stream:StreamData[Stream3D],Float:climbing = 2.0,type = MOVE_TYPE_AUTO,Float:speed = MOVE_SPEED_AUTO,bool:UseMapAndreas = false,bool:setangle = true,Float:dist_offset = 0.0,stopdelay = 250); FCNPC_RandomMoveInDynamicArea(npcid,STREAMER_TAG_AREA areaid,Float:climbing = 2.0,type = MOVE_TYPE_AUTO,Float:speed = MOVE_SPEED_AUTO,bool:UseMapAndreas = false,bool:setangle = true,Float:dist_offset = 0.0,stopdelay = 250); FCNPC_GoToPlayerOnGroundCol(npcid,playerid,type = MOVE_TYPE_AUTO,Float:speed = MOVE_SPEED_AUTO,bool:UseMapAndreas = false,Float:cut_size = 1.0,Float:climbing = 2.0,bool:setangle = true,Float:dist_offset = 0.0,stopdelay = 250); FCNPC_GoToAir(npcid,Float:x,Float:y,Float:z,type = MOVE_TYPE_AUTO,Float:speed = MOVE_SPEED_AUTO,Float:dist_offset = 0.0,stopdelay = 250); FCNPC_GoToAirCol(npcid,Float:x,Float:y,Float:z,type = MOVE_TYPE_AUTO,Float:speed = MOVE_SPEED_AUTO,Float:cut_size = 0.0,Float:dist_offset = 0.0,stopdelay = 250); FCNPC_GoToCol(npcid,Float:x,Float:y,Float:z,type = MOVE_TYPE_AUTO,Float:speed = MOVE_SPEED_AUTO,bool:UseMapAndreas = false,Float:cut_size = 0.0,bool:setangle = true,Float:dist_offset = 0.0,stopdelay = 250); FCNPC_GoToPlayerCol(npcid,playerid,type = MOVE_TYPE_AUTO,Float:speed = MOVE_SPEED_AUTO,bool:UseMapAndreas = false,Float:cut_size = 0.0,bool:setangle = true,Float:dist_offset = 0.0,stopdelay = 250);
PHP код:
GenerateGangZone(Float:x,Float:y,Float:radius,&Float:minx,&Float:miny,&Float:maxx,&Float:maxy);
