Stop on semaphore
#6

well
GetPlayerLightsState(playerid,nearestlights,state) ;
GetPlayerNearestLightsState(playerid,state);//nearestlights limited to 10 meters xD
would be cool.. but u must know lights can be destroyed when u drive into them with a vehicle ,so there has to be a check if the lights exists into the point.. sure we can list all positions of lights but what if they are destroyed?
Reply


Messages In This Thread
Stop on semaphore - by antonio20001 - 04.09.2009, 13:41
Re: Stop on semaphore - by BeckzyBoi - 04.09.2009, 14:03
Re: Stop on semaphore - by Mive - 04.09.2009, 14:04
Re: Stop on semaphore - by antonio20001 - 04.09.2009, 17:14
Re: Stop on semaphore - by [mad]MLK - 04.09.2009, 17:18
Re: Stop on semaphore - by Gamer_Z - 04.09.2009, 17:18
Re: Stop on semaphore - by antonio20001 - 04.09.2009, 17:22

Forum Jump:


Users browsing this thread: 1 Guest(s)