04.09.2009, 17:18
well
GetPlayerLightsState(playerid,nearestlights,state) ;
GetPlayerNearestLightsState(playerid,state);//nearestlights limited to 10 meters xD
would be cool.. but u must know lights can be destroyed when u drive into them with a vehicle ,so there has to be a check if the lights exists into the point.. sure we can list all positions of lights but what if they are destroyed?
GetPlayerLightsState(playerid,nearestlights,state) ;
GetPlayerNearestLightsState(playerid,state);//nearestlights limited to 10 meters xD
would be cool.. but u must know lights can be destroyed when u drive into them with a vehicle ,so there has to be a check if the lights exists into the point.. sure we can list all positions of lights but what if they are destroyed?
