Bug de un Fs que pase ala GM
#3

Reemplaza el cуdigo.
Код:
public OnPlayerDisconnect(playerid, reason)
{

       	if(IsNeonAttached[playerid] == true)
	{
	   	DestroyObject(Neon_Left[playerid]);
		DestroyObject(Neon_Right[playerid]);
		KillTimer(RainbowTimer[playerid]);
    	IsNeonAttached[playerid] = false;

	}

      //-- Sistema Lazer --//
	SetPVarInt(playerid, "laser", 0);
	RemovePlayerAttachedObject(playerid, 0);
	//--               --//
     EstaEnFly[playerid] = 0;
    NitroEnMoto[playerid] = 0;
    ColorAzulChat[playerid] = 0;
    vKnockOut[playerid] = 1;
    ramped[playerid] = 1;
   	UserEnJuego[playerid] = 0;
	DMZone[playerid] = 0;
	DMZone2[playerid] = 0;
	DMZone3[playerid] = 0;
	pDesmadre[playerid] = 0;
	pDesmadre2[playerid] = 0;
	SelectedPlayer[playerid]=-1;
	pPaintball[playerid] = 0;
	SendDeathMessage(INVALID_PLAYER_ID,playerid,201);
	
	if(OldCar[playerid] != INVALID_VEHICLE_ID) PassengerInCar[OldCar[playerid]][PassengerSeat[playerid]] = INVALID_PLAYER_ID;
	if(AccInfo[playerid][pCar] != -1) BorrarAuto(AccInfo[playerid][pCar]);
	ResetPlayerVarDisconnect(playerid);
    if(udb_Exists(PlayerName2(playerid))) dUserSetINT(PlayerName2(playerid)).("loggedin",0);
    RemovePlayerAttachedObject(playerid, 0);
    RemovePlayerAttachedObject(playerid, OBlevel);
    RemovePlayerAttachedObject(playerid, SLOT_LEVEL);
    CarDeleter(PlayerCar[playerid][0]);


    KillTimer(Actualiza[playerid]);

    for(new i = 0; i < MAX_PLAYERS; i++)
    {
    IrBloqueado[playerid][i] = 1;
    }
    if(GetPVarInt(playerid, "Reconnecting") == 1)
   	{
    new iStr[128],iP[16];
    GetPVarString(playerid, "RecIP", iP, sizeof(iP));
    printf("%s", iP);
    format(iStr, sizeof(iStr), "unbanip %s", iP);
    SendRconCommand(iStr);
    SendRconCommand("reloadbans");
    SetPVarInt(playerid, "Reconnecting", 0);
    }
    else
    {
       KillTimer(DetenerRc[playerid]);
       KillTimer(DetenerRc1[playerid]); ////FS SISTEMA DE COLORNICK AGREGADO AL GM, LA CUAL HACE BUG DE 
       KillTimer(DetenerRc2[playerid]);//// DINERO Y SCORE E TEXDRAW
       KillTimer(DetenerRc3[playerid]);
}
       return 1;
	  
}
Reply


Messages In This Thread
Bug de un Fs que pase ala GM - by ikersamp - 11.07.2017, 09:01
Respuesta: Bug de un Fs que pase ala GM - by FixFl0w - 11.07.2017, 12:32
Re: Bug de un Fs que pase ala GM - by BrianFaria - 11.07.2017, 14:07
Respuesta: Re: Bug de un Fs que pase ala GM - by ikersamp - 11.07.2017, 19:45
Re: Bug de un Fs que pase ala GM - by BrianFaria - 11.07.2017, 22:56

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