08.07.2017, 23:39 
	
	
	
		It's because the damage is too big, just get the weaponconfig include and get the players health then do
if(amount > PlayerHealth)
setplayerhealth(playerid, 45);
and continue from there
	
	
	
if(amount > PlayerHealth)
setplayerhealth(playerid, 45);
and continue from there


