07.07.2017, 14:12
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Nowadays I noticed a problem, that won't be easy to fix and will make big problems when re-streaming vehicles.
Let's take an example: - A vehicle spinning or falling in air, then it rotating around X, Y, Z axis. - After vehicles stream out, I get those rotation coordinates - But If vehicle stream in, It's IMPOSSIBLE to set to those saved rotation coordinates because no function exists to specify vehicle XY rotatin. Might it's possible by using the internal method from SAMP Server to create vehicles, because AFAIK it has parameters for XY rotation. It would be good if someone was test it without streamer, that the vehicle does restream in good rotation. |
I just tested that XY rotation restreaming thing in the native SA-MP (without this vehicle streamer) and it looks to me that they are restreamed only with the correct Z rotation. I left the vehicle in a slope and I saved the current character position, I moved further away and then teleported to the saved position, it only had the correct Z rotation and it moved a bit because, well, wrong rotation.
Ignore the XY rotation, SA-MP does the same thing.


