[Ajuda] Pawno compiler
#2

Atualmente nгo uso mas sublime text, pois me trouxe problemas ...
porem eu usava um script pra compilar, era
PHP код:
{
    
"cmd": ["C:/Users/star/Desktop/gamemode/pawno/pawncc.exe""$file_name""-;+""-v2""-d3""-\\)+"],
    
"working_dir""${file_path}",
    
"file_regex""^([^\\.]+\\.pwn)\\((\\d+)\\)() : (.*)$",
    
"variants": [
        {
            
"cmd": ["C:/Users/star/Desktop/gamemode/pawno/pawncc.exe""$file_name""-;+""-v2""-d3""-\\)+""-l"],
            
"working_dir""${file_path}",
            
"name""Preprocessed output"
        
},
        {
            
"cmd": ["C:/Users/star/Desktop/gamemode/pawno/pawncc.exe""$file_name""-;+""-v2""-d3""-\\)+""-a"],
            
"working_dir""${file_path}",
            
"name""P-code output"
        
}
    ]

*Obs: menu iniciar > digite %appdata% > sublime text 3 > Packages > user >

la na pasta user, procure por um arquivo com o final .sublime-build
entre nele, troca o script e salve, talvez resolva
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Messages In This Thread
Pawno compiler - by Jonorusc - 02.07.2017, 01:11
Re: Pawno compiler - by Star01 - 02.07.2017, 02:25
Re: Pawno compiler - by Jonorusc - 02.07.2017, 13:01
Re: Pawno compiler - by Jonorusc - 02.07.2017, 13:08
Re: Pawno compiler - by Jonorusc - 02.07.2017, 13:15
Re: Pawno compiler - by Jonorusc - 02.07.2017, 13:55
Re: Pawno compiler - by IlanZ - 02.07.2017, 14:05
Re: Pawno compiler - by Jonorusc - 02.07.2017, 14:10
Re: Pawno compiler - by Star01 - 02.07.2017, 15:24
Re: Pawno compiler - by Jonorusc - 02.07.2017, 15:29

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