01.07.2017, 22:43
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Thank you!
So basically it is a rocket moving by MoveObject (non-homing). I got the ending position, now am I using just CA_RayCastLine to know if it collides with other objects? |
Technically, you can just use the Hit Point as destination and make it explode there if something was hit. Otherwise use the destination as end point.
If you want mappings etc to be considered as well, use CA_CreateObject (additionally to CreateDynamicObject) - or use the DC Object functions (which handles both Collision and Streamer Objects). It's described pretty well in the Include as well.


