Would this be possible? AI CAR?
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Originally Posted by Mauzen
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Vehicle movements dont work well with any kind of NPCs. Even driving a car around a corner usually looks bad. Sure this would be possible with both FCNPC and RNPC, but it would look terrible, not even close to a real player.
Using Give/SetVelocity and SetQuaternion you can make damn smooth movement (FCNPC) that isn't path based. If you can wrap your head around quaternions and most importantly, correctly rotating them it wouldn't be much of a problem to make the movement of a plane alright.

Technically that should be possible without big issues. The hardest part would still be calculating the correct rotations for a plane (also considering turns, ascending, descending) and a good path finder (so that it would actually be able to hit players while at the same time not crashing into every tree).

If you ignore the rotations at the beginning, it should be quite easy to do.
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Messages In This Thread
Would this be possible? AI CAR? - by Crystallize - 28.06.2017, 17:09
Re: Would this be possible? AI CAR? - by coool - 28.06.2017, 17:31
Re: Would this be possible? AI CAR? - by Crystallize - 28.06.2017, 17:33
Re: Would this be possible? AI CAR? - by coool - 28.06.2017, 17:40
Re: Would this be possible? AI CAR? - by Mauzen - 28.06.2017, 18:48
Re: Would this be possible? AI CAR? - by Crystallize - 28.06.2017, 18:59
Re: Would this be possible? AI CAR? - by NaS - 28.06.2017, 19:13
Re: Would this be possible? AI CAR? - by Mauzen - 28.06.2017, 20:39
Re: Would this be possible? AI CAR? - by Pottus - 29.06.2017, 00:10
Re: Would this be possible? AI CAR? - by NaS - 30.06.2017, 17:46

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