24.06.2017, 19:29
It looks like regular damage, nothing different.
Not neccessarily.. Since the damage is synced by the Player with the Chainsaw (and the remote player will still perform Hit-Animations), the Security guy could've been stuck in the "hurt" Animation on the other end even though he was actually farther away.
This happens a lot, if you hit someone with Chainsaw they will most likely enter that Animation and appear "hovering", or even stopping for roughly 2 seconds (which would explain what happened here). If the Pings are high or the connection bad, you can easily kill players at 500 hp even though they are 5m away (lag spike is enough to get him stuck into the saw on your end).
Quote:
It looks like after there is chainsaw damage a timer is set to decrease hp at many intervals over a few seconds.
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This happens a lot, if you hit someone with Chainsaw they will most likely enter that Animation and appear "hovering", or even stopping for roughly 2 seconds (which would explain what happened here). If the Pings are high or the connection bad, you can easily kill players at 500 hp even though they are 5m away (lag spike is enough to get him stuck into the saw on your end).