Quote:
Originally Posted by lepegadore
There is a problem (sync issues i think) with money:
// Current money: 100
// GivePlayerMoney called with new money: -50 player bought some item (-50).
Код:
[23:01:14] [Nex-AC debug] AC money: 50, money: 100, Stunt Bonus: 0, vehicleid: 0
[23:01:14] [Nex-AC] Suspicion on the ID 11. Reason code: 014
I think when it checks in OnPlayerUpdate calling: bad_GetPlayerMoney returns old value before it's
updated on client and getting a false money cheat.
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In GTA/SAMP you can only give money and reset money. You can not take it away. When you set -50, its perfectly fine with pawn's variable, but not with GivePlayerMoney function. Therefore you have player money still the same, and variable decreased = detection of cheating. That is actually expected behavior.