16.06.2017, 19:34
You could do something such as this:
pawn Code:
for(new i; i < sizeof InfernusCar; i++)
{
if(!GetVehicleModel(InfernusCar[i])) continue;
AttachObjectToVehicle(CreateObject(1541, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0), InfernusCar[0], 0.0, 0.0, 0.0, 0.0, 0.0, 0.0);
}