15.06.2017, 14:44
Add these somewhere in your script
When you add that you can do something like:
Remove objects when player connects (means it will automatically remove objects for every player)
Or create a command that player can use to remove objects for himself
pawn Code:
RemoveObjectsForPlayer(playerid)
{
RemoveBuildingForPlayer(playerid, 2780, -1763.72510, 780.92908, 174.22932, 0.25);
RemoveBuildingForPlayer(playerid, 2780, -1752.37158, 780.15802, 174.22932, 0.25);
RemoveBuildingForPlayer(playerid, 2780, -1744.06750, 779.74738, 174.22932, 0.25);
RemoveBuildingForPlayer(playerid, 2780, -1766.28955, 764.69904, 168.54120, 0.25);
RemoveBuildingForPlayer(playerid, 2780, -1743.22437, 764.93964, 168.54120, 0.25);
RemoveBuildingForPlayer(playerid, 2780, -1766.28955, 764.69904, 168.54120, 0.25);
RemoveBuildingForPlayer(playerid, 2780, -1743.22437, 764.93964, 168.54120, 0.25);
RemoveBuildingForPlayer(playerid, 2780, -1774.05896, 774.17719, 168.39337, 0.25);
RemoveBuildingForPlayer(playerid, 2780, -1774.03223, 784.32123, 168.39337, 0.25);
RemoveBuildingForPlayer(playerid, 2780, -1774.00366, 794.26978, 168.39337, 0.25);
RemoveBuildingForPlayer(playerid, 2780, -1774.07361, 805.47406, 168.39337, 0.25);
RemoveBuildingForPlayer(playerid, 2780, -1766.94690, 795.36481, 166.59729, 0.25);
RemoveBuildingForPlayer(playerid, 2780, -1767.67834, 789.19318, 166.59729, 0.25);
RemoveBuildingForPlayer(playerid, 2780, -1767.58838, 782.20294, 166.59729, 0.25);
RemoveBuildingForPlayer(playerid, 2780, -1742.22107, 795.15344, 166.60779, 0.25);
RemoveBuildingForPlayer(playerid, 2780, -1742.22778, 789.51678, 166.60779, 0.25);
RemoveBuildingForPlayer(playerid, 2780, -1742.17041, 782.18506, 166.60779, 0.25);
RemoveBuildingForPlayer(playerid, 2780, -1734.08972, 806.35828, 168.23134, 0.25);
RemoveBuildingForPlayer(playerid, 2780, -1733.98816, 796.45825, 168.23134, 0.25);
RemoveBuildingForPlayer(playerid, 2780, -1734.02966, 785.73511, 168.23134, 0.25);
RemoveBuildingForPlayer(playerid, 2780, -1734.39221, 773.08496, 168.23134, 0.25);
RemoveBuildingForPlayer(playerid, 2780, -1755.33472, 803.83698, 166.60779, 0.25);
RemoveBuildingForPlayer(playerid, 2780, -1746.55688, 801.01849, 174.27007, 0.25);
RemoveBuildingForPlayer(playerid, 2780, -1752.35779, 801.12927, 174.27007, 0.25);
RemoveBuildingForPlayer(playerid, 2780, -1748.36548, 789.42651, 166.60779, 0.25);
RemoveBuildingForPlayer(playerid, 2780, -1761.39917, 789.22473, 166.59729, 0.25);
RemoveBuildingForPlayer(playerid, 2780, -1766.02844, 815.00385, 167.98318, 0.25);
RemoveBuildingForPlayer(playerid, 2780, -1753.73547, 814.99573, 167.98318, 0.25);
RemoveBuildingForPlayer(playerid, 2780, -1744.25513, 815.03125, 167.98318, 0.25);
RemoveBuildingForPlayer(playerid, 2780, -1748.68921, 795.19330, 166.60779, 0.25);
RemoveBuildingForPlayer(playerid, 2780, -1761.43872, 795.26221, 166.59729, 0.25);
RemoveBuildingForPlayer(playerid, 2780, -1761.31079, 782.31293, 166.59729, 0.25);
RemoveBuildingForPlayer(playerid, 2780, -1748.67859, 782.21063, 166.60779, 0.25);
RemoveBuildingForPlayer(playerid, 2780, -1753.37720, 794.05072, 174.23012, 0.25);
RemoveBuildingForPlayer(playerid, 2780, -1753.27991, 787.92670, 174.34773, 0.25);
RemoveBuildingForPlayer(playerid, 2780, -1755.48560, 768.98016, 166.96951, 0.25);
}
Remove objects when player connects (means it will automatically remove objects for every player)
pawn Code:
public OnPlayerConnect(playerid)
{
RemoveObjectsForPlayer(playerid);
return 1;
}
pawn Code:
CMD:removeobjects(playerid)
{
RemoveObjectsForPlayer(playerid);
return 1;
}