Disabling damange once reaching a certain amount
#9

Quote:
Originally Posted by DRIFT_HUNTER
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That's basically it, but you should have leave it to him since its that simple. Anyway the only thing now he has to account for weapon damage. If for example player has 29hp and gets 30 damage he will still die. I guess these will come in handy https://sampforum.blast.hk/showthread.php?tid=563387
I've tried it before with that, I get these errors.
PHP Code:
C:\Users\Austin\Desktop\Small-County-RP-Release\pawno\include\weapon-config.inc(1700) : warning 202number of arguments does not match definition
C
:\Users\Austin\Desktop\Small-County-RP-Release\pawno\include\weapon-config.inc(1698) : warning 203symbol is never used"addsiren"
C:\Users\Austin\Desktop\Small-County-RP-Release\pawno\include\weapon-config.inc(5448) : warning 213tag mismatch
C
:\Users\Austin\Desktop\Small-County-RP-Release\pawno\include\weapon-config.inc(5715) : error 025: function heading differs from prototype
C
:\Users\Austin\Desktop\Small-County-RP-Release\gamemodes\SCRP-R39.pwn(92) : warning 201redefinition of constant/macro (symbol "E_SHOT_INFO")
C:\Users\Austin\Desktop\Small-County-RP-Release\gamemodes\SCRP-R39.pwn(1279) : warning 235: public function lacks forward declaration (symbol "OnPlayerShootPlayer")
C:\Users\Austin\Desktop\Small-County-RP-Release\gamemodes\SCRP-R39.pwn(1322) : warning 209: function "WC_OnPlayerConnect" should return a value
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