Disabling damange once reaching a certain amount
#2

https://sampwiki.blast.hk/wiki/OnPlayerWeaponShot
returning 0 will prevent from bullet causing damage (there will be no bullet)

Keep in mind that if player fals and looses that 5hp, there is nothing you can do about it. If that is an issue the only way around it is YSF by Kurta or some custom damage system with 3d labels attached to players head.
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