What solution should fit better and cause no bugs or unwanted outcome?
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EDIT: Figured it out, it should be working without bugs or "not showing" if the created object's ID is different from the deleted ones. As object-loading would be happening under OnGameModeInit, use of a different modelid wouldn't cross over with the RemoveBuildingForPlayer function under OnPlayerConnect
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What solution should fit better and cause no bugs or unwanted outcome? - by bencesz - 11.06.2017, 00:18
Re: What solution should fit better and cause no bugs or unwanted outcome? - by bencesz - 11.06.2017, 01:05

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