10.06.2017, 15:15
return PokerTable[i][ObjectID]; should be the index of the poker table which is the variable "i". Think of the poker table as it's own entity an entity can contain many elements and elements of different types (objects, 3d text, textdraw etc) that are used in the system you are creating. Therefore you reference the array index ---PokerTable[ARRAY INDEX]--- of the given entity then reference it's elements of composition through the use of an enum ---PokerTable[ARRAY INDEX][ObjectID]---.

