objects not getting destroyed
#1

What I wanted to do is player writes /activate they get 4 walls and each zombie approaching gets cherried by the walls every 3 seconds for 9 seconds but Im running into bugs: either objects doesnt get destroyed either the cherry thing never stops even when I kill the timer lol
Код:
CMD:activate(playerid)
{
    new Float:x,Float:y,Float:z; // Get Player Coordinate
    {
    if(pInfo[playerid][HasCherryPerk] == 1)
    {
	if(maptime <= 120) // If Map Time is less than 120 seconds (2 Minutes)
	{
	        GetPlayerPos(playerid,Float:x,Float:y,Float:z); // Get Player Position
			if(team[playerid] == TEAM_HUMAN)// if team is Human
			{
					fucktimer[playerid] = SetTimerEx("GetCherried", 3000, false, "i", playerid);
		            CageHuman = CreateObject(971, Float:x+4.0,Float:y+4.0,Float:z+0.0,  0.0, 0.0, 0.0);
		            CageHuman1 = CreateObject(971, Float:x+4.0,Float:y-4.0,Float:z-0.0,  0.0, 0.0, 0.0);
		            CageHuman2 = CreateObject(971, Float:x-1.0,Float:y+0.0,Float:z-0.0,  0.0, 0.0, 90.0);
		            CageHuman3 = CreateObject(971, Float:x+8.0,Float:y+0.0,Float:z-0.0,  0.0, 0.0, 90.0);
		            CageHuman4 = CreateObject(971, Float:x+4.0,Float:y+0.0,Float:z+3.0, 90.0, 0.0, 0.0);
	                uselesstimer[playerid] = SetTimerEx("HideObject971", 9000, false, "i", playerid);
				}
			}
}
}
	return 1;
}
forward GetCherried(playerid);
public GetCherried(playerid)
{
					 new Float:x,Float:y,Float:z,Float:Angle;
				        GetPlayerPos(playerid,Float:x,Float:y,Float:z);
				        GetPlayerFacingAngle(playerid,Float:Angle);

foreach(Player,i)
						{
						    if(team[i] == TEAM_ZOMBIE)
						    {
		    	    				if(GetDistanceBetweenPlayers(playerid,i) < 15.0)
		        	    			{
						    			GetClosestPlayer(i);
										GetPlayerFacingAngle(i,Float:Angle);
										GetPlayerVelocity(i,Float:x,Float:y,Float:z);
										SetPlayerVelocity(i,Float:x+0.3,Float:y+0.3,Float:z+0.2);
										SetPlayerFacingAngle(i,Float:Angle);
										}
										}
										}
										return 1;
										}

forward HideObject971(playerid);
public HideObject971(playerid)
{
DestroyObject(CageHuman);
DestroyObject(CageHuman1);
DestroyObject(CageHuman2);
DestroyObject(CageHuman3);
DestroyObject(CageHuman4);
KillTimer(fucktimer[playerid]);

return 1;
}
yeah I know the code is badly written , I wrote it quickly zz ;(
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Messages In This Thread
objects not getting destroyed - by Crystallize - 07.06.2017, 11:07
Re: objects not getting destroyed - by Mister0 - 07.06.2017, 14:54
Re: objects not getting destroyed - by Crystallize - 07.06.2017, 17:43
Re: objects not getting destroyed - by Threshold - 08.06.2017, 05:07
Re: objects not getting destroyed - by Crystallize - 08.06.2017, 14:44
Re: objects not getting destroyed - by Threshold - 09.06.2017, 07:37

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