06.06.2017, 12:24
Quote:
new Float:carPosX = PI[playerid][cX][homecarslot], Float:carPosY = PI[playerid][cY][homecarslot], Float:carPosZ = PI[playerid][cZ][homecarslot], Float:carAngle= PI[playerid][cFa][homecarslot], colorid1 = PI[playerid][enumid_Color[homecarslot]][0], colorid2 = PI[playerid][enumid_Color[homecarslot]][1], //<---------тут ; if(carPosX == 0.0 && carPosY == 0.0 && carPosZ == 0.0) { new r = random(sizeof(SalonRandSpawn)); carPosX = SalonRandSpawn[r][0]; carPosY = SalonRandSpawn[r][1]; carPosZ = SalonRandSpawn[r][2]; carAngle= SalonRandSpawn[r][3]; } |