Проблема с удалением.
#10

Quote:

new Float:carPosX = PI[playerid][cX][homecarslot],
Float:carPosY = PI[playerid][cY][homecarslot],
Float:carPosZ = PI[playerid][cZ][homecarslot],
Float:carAngle= PI[playerid][cFa][homecarslot],
colorid1 = PI[playerid][enumid_Color[homecarslot]][0],
colorid2 = PI[playerid][enumid_Color[homecarslot]][1], //<---------тут
;
if(carPosX == 0.0 && carPosY == 0.0 && carPosZ == 0.0) {
new r = random(sizeof(SalonRandSpawn));
carPosX = SalonRandSpawn[r][0];
carPosY = SalonRandSpawn[r][1];
carPosZ = SalonRandSpawn[r][2];
carAngle= SalonRandSpawn[r][3];
}

лишняя запятая
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