05.06.2017, 16:09
(
Последний раз редактировалось ThomasEvil; 05.06.2017 в 16:54.
)
Код HTML:
new pPickup[600];
new bool:RED1 = false;
new bool:BLUE1 = false;
forward DestroyTimer1();
public DestroyTimer1()
{
DestroyPickup(pPickup[500]);
}
public OnGameModeInit()
{
//code before deleted//
pPickup[200] = CreatePickup(1212,19,-559.5560,-1480.1361,9.3424,0);
//same//
}
public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
//code before deleted//
case BROKENPICKUP:
{
if(response)
{
if(PlayerInfo[playerid][pSomething] >= 10)
{
PlayerInfo[playerid][pSomething] -= 10;
DestroyPickup(pPickup[499]);//RED1
RED1 = true;
BLUE1 = false;
pPickup[500] = CreatePickup(1272,1,2453.7996,-1713.3177,13.6317,0); //BLUE1
SetTimer("DestroyTimer1", 10000*60, false); //timer for destroy pickup 500 in 10 minutes
}
else
{
SendClientMessage(playerid, 0xFFFFFFFF, "some text");
}
}
}
public OnPlayerPickUpPickup(playerid, pickupid)
{
if(pickupid == pPickup[200]) DestroyPickup(pPickup[24]),
GivePlayerMoney(playerid, 10000),SendClientMessage(playerid, 0xFFFFFFFF,"text"),SetTimer("mytimer",
1800000, 1);
if(pickupid == pPickup[500])
{
if(BLUE1 == false)
{
ShowPlayerDialog(playerid, BROKENPICKUP, DIALOG_STYLE_MSGBOX, "text","text", "yes","");
BLUE1 = true;
}
}
return 1;
}

