05.06.2017, 02:05
PVars are less efficient than variables, cells, arrays or whatever you want to call them. PVars are cross compatible, meaning if you set a specific PVar within a filterscript you can get that value within another filterscript or even within the gamemode (same goes for setting). Use PVars only for said scenario (if you want a stored value to be accessible within separate scripts while in runtime).
https://sampwiki.blast.hk/wiki/Per-player_variable_system
https://sampwiki.blast.hk/wiki/Per-player_variable_system

