03.06.2017, 15:34
I'd be terrible at writing and managing a server - there is far more to it than just knowing the language well, in fact I'd say the two are entirely unrelated. I am good at, and enjoy writing, back-end systems and solving interesting problems. I have no interest in spending hours tweaking object placements and text draw colours, but will happily give others the tools to do so.
I've actually tried writing a server several times. The first time I spent all the time on the underlying systems and eventually released them all as YSI. Second time I again spent ages writing a system so that I could just take existing gamemodes, include multiple ones in to a single script, and load them all at once and totally independently. Functions were wrapped so each mode behaved exactly like they were the only code running on a small server, but loads could run at once in parallel with different isolated players. After I got that working, I again had no interest in carrying that through to a fully running mini-mode server.
I have released two bad small modes (Military Hardware, a UT-assault-esque team game; and Level Lord, a king-of-the-hill deathmatch). But now I can't even remember the last time I had San Andreas installed...
Servers are much more about aesthetics and fun, what I do is more about logical challenges with answers, they are different.
I've actually tried writing a server several times. The first time I spent all the time on the underlying systems and eventually released them all as YSI. Second time I again spent ages writing a system so that I could just take existing gamemodes, include multiple ones in to a single script, and load them all at once and totally independently. Functions were wrapped so each mode behaved exactly like they were the only code running on a small server, but loads could run at once in parallel with different isolated players. After I got that working, I again had no interest in carrying that through to a fully running mini-mode server.
I have released two bad small modes (Military Hardware, a UT-assault-esque team game; and Level Lord, a king-of-the-hill deathmatch). But now I can't even remember the last time I had San Andreas installed...
Servers are much more about aesthetics and fun, what I do is more about logical challenges with answers, they are different.