02.06.2017, 22:33
Try this:
P.S:
- You were adding the kills to the one died not the killer.
- You don't need to check if the one died is connected, should do for the killer only.
Код:
public OnPlayerDeath(playerid, killerid, reason)
{
if(IsPlayerConnected(killerid) && killerid != INVALID_PLAYER_ID)
{
ZombieTeam(playerid);
pInfo[killerid][Kills]++;
if(pInfo[killerid][Human] == 1)
{
if(pInfo[playerid][Human] == 1)
{
new str[100];
format(str, sizeof(str),"[LOG]: %s has been killed by %s",GetName(playerid), GetName(killerid));
ResetPlayerWeapons(playerid);
SendAdminsMessage(1, -1, str);
ZombieTeam(playerid);
printf("[LOG]: %s has been killed by %s",GetName(playerid), GetName(killerid));
}
else if(pInfo[playerid][Zombie] == 1)
{
pInfo[killerid][Tokens] += 250;
}
}
}
return 1;
}
- You were adding the kills to the one died not the killer.
- You don't need to check if the one died is connected, should do for the killer only.

