01.06.2017, 13:05
Quote:
I suggest you to use dynamic labels as instructed above, as you will face synchronization issues later on with this. I've had a similar experience.
However, I'll give you an example with Update3DTextLabelText. Код:
Update3DTextLabelText(Nametag[playerid], 0xAA3333AA, GiveNameSpace(PlayerInfo[playerid][pName]); Remember to destroy the labels when the player disconnects, as it might override to players who connect with the same ID. |