3Dtextlabel as SA-MP nametag?
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Originally Posted by DaniceMcHarley
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I suggest you to use dynamic labels as instructed above, as you will face synchronization issues later on with this. I've had a similar experience.

However, I'll give you an example with Update3DTextLabelText.

Код:
Update3DTextLabelText(Nametag[playerid], 0xAA3333AA, GiveNameSpace(PlayerInfo[playerid][pName]);
This will update the 3D Text Label and color it to red. You can do the same when you wish to recolor it back to it's original color (white).

Remember to destroy the labels when the player disconnects, as it might override to players who connect with the same ID.
Yeah, I did the same. and thanks for notify me that sync problem, apprcieate.
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Messages In This Thread
3Dtextlabel as SA-MP nametag? - by DemME - 01.06.2017, 10:21
Re: 3Dtextlabel as SA-MP nametag? - by JasonRiggs - 01.06.2017, 10:24
Re: 3Dtextlabel as SA-MP nametag? - by DemME - 01.06.2017, 10:36
Re: 3Dtextlabel as SA-MP nametag? - by Logic_ - 01.06.2017, 10:41
Re: 3Dtextlabel as SA-MP nametag? - by JasonRiggs - 01.06.2017, 10:41
Re: 3Dtextlabel as SA-MP nametag? - by DaniceMcHarley - 01.06.2017, 11:09
Re: 3Dtextlabel as SA-MP nametag? - by DemME - 01.06.2017, 13:05

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