31.05.2017, 21:18
(
Последний раз редактировалось RazorGuigo; 26.02.2018 в 13:48.
)
V 1.2:
V 1.3:
V 1.4:
V 1.5:
V 1.5.2.1:
Quote:
Add: +SetCPpos( CPID, Float:x=0.0, Float:y=0.0, Float:z=0.0); +MoveCP( CPID, Float:x=0.0, Float:y=0.0, Float:z=0.0, Float:speed= 2.0); +mensagem de erro, caso vocк nгo esteja utilizando streamer +CP for player (o checkpoint й criado apenas para o jogador descrito) fix: -quando vocк passa por debaixo de um CP, e depois vai embora, й chama "OnPlayerLeaveCP" foi concertado! |
Quote:
Merged: *CreatePlayerCheckPoint(playerid, name[29] = "", CPType:type, Float:x, Float:y, Float:z, worldid = -1, interiorid = -1); *CreateCheckPoint(name[29] = "", CPType:type, Float:x, Float:y, Float:z, worldid = -1, interiorid = -1, forplayer= -1); *OnPlayerEnterCheckpointEx(playerid, checkpoint[]) *OnPlayerExitCheckpointEx(playerid, checkpoint[]) *IsPlayerInCheckpointEx(playerid, name[]) removed: -OnPlayerCPchange(playerid, CPID, toggle); -SetCPInterior( CPID, interiorid); -SetCPVirtualWord( CPID, worldid); -SetCPpos( CPID, Float:x=0.0, Float:y=0.0, Float:z=0.0); -MoveCP( CPID, Float:x=0.0, Float:y=0.0, Float:z=0.0, Float:speed= 2.0); Added: +5 novos modelos iguais ao originais (coloridos) +processador de CheckPoint "Exemplo: CPEnter:Pref(playerid)" +IsPlayerInAnyCheckpointEx(playerid); +DestroyCheckPoint( CPID); |
Quote:
Edited: *OnPlayerEnterCheckpointEx(playerid, checkpoint[], CPID) *OnPlayerExitCheckpointEx(playerid, checkpoint[], CPID) Added: +OnPlayerTextInCP(playerid, name[], CPID, text[]) +OnPlayerKeyStateChangeInCP(playerid, name[], CPID, newkeys, oldkeys) +SetCPtoPos( CPID, Float:x=0.0, Float:y=0.0, Float:z=0.0); +MoveCPtoPos( CPID, Float:x=0.0, Float:y=0.0, Float:z=0.0, Float:speed= 2.0); |
Quote:
NOW HEXADECIMAL COLOURS! Edited: *CreatePlayerCheckPoint(playerid, name[29] = "", CPType:type = CP_CIRCLE, color= 0x99FF0000, Float:x, Float:y, Float:z, worldid = -1, interiorid = -1); *CreateCheckPoint(name[29] = "", CPType:type = CP_CIRCLE, color= 0x99FF0000, Float:x, Float:y, Float:z, worldid = -1, interiorid = -1, forplayer= -1); Added: +SetCheckPointColor(CPID, color=0x99FF0000); +IsPlayerInCP(playerid, CPID); |
Quote:
Fixes: *Z adjustment *CP name called *Optimizations and improvements Added: OnCheckpointCreate(name[29], CPType:type, color, Float:x, Float:y, Float:z, worldid, interiorid, forplayer); //return 0 to cancel creation! OnCheckpointStreamIn(playerid, checkpoint[], CPID) OnCheckpointStreamOut(playerid, checkpoint[], CPID) GetCPName( CPID); SetNameCP(CPID, name[]); RenameCP(oldname[], newname[]); |