[Include] MULTI COLERED FUNCTIONAL CP [by Razor]
#2

V 1.2:
Quote:
Add:
+SetCPpos( CPID, Float:x=0.0, Float:y=0.0, Float:z=0.0);
+MoveCP( CPID, Float:x=0.0, Float:y=0.0, Float:z=0.0, Float:speed= 2.0);
+mensagem de erro, caso vocк nгo esteja utilizando streamer
+CP for player (o checkpoint й criado apenas para o jogador descrito)

fix:
-quando vocк passa por debaixo de um CP, e depois vai embora, й chama "OnPlayerLeaveCP" foi concertado!
V 1.3:
Quote:
Merged:
*CreatePlayerCheckPoint(playerid, name[29] = "", CPType:type, Float:x, Float:y, Float:z, worldid = -1, interiorid = -1);
*CreateCheckPoint(name[29] = "", CPType:type, Float:x, Float:y, Float:z, worldid = -1, interiorid = -1, forplayer= -1);
*OnPlayerEnterCheckpointEx(playerid, checkpoint[])
*OnPlayerExitCheckpointEx(playerid, checkpoint[])
*IsPlayerInCheckpointEx(playerid, name[])

removed:
-OnPlayerCPchange(playerid, CPID, toggle);
-SetCPInterior( CPID, interiorid);
-SetCPVirtualWord( CPID, worldid);
-SetCPpos( CPID, Float:x=0.0, Float:y=0.0, Float:z=0.0);
-MoveCP( CPID, Float:x=0.0, Float:y=0.0, Float:z=0.0, Float:speed= 2.0);

Added:
+5 novos modelos iguais ao originais (coloridos)
+processador de CheckPoint "Exemplo: CPEnter:Pref(playerid)"
+IsPlayerInAnyCheckpointEx(playerid);
+DestroyCheckPoint( CPID);

V 1.4:
Quote:
Edited:

*OnPlayerEnterCheckpointEx(playerid, checkpoint[], CPID)
*OnPlayerExitCheckpointEx(playerid, checkpoint[], CPID)

Added:
+OnPlayerTextInCP(playerid, name[], CPID, text[])
+OnPlayerKeyStateChangeInCP(playerid, name[], CPID, newkeys, oldkeys)

+SetCPtoPos( CPID, Float:x=0.0, Float:y=0.0, Float:z=0.0);
+MoveCPtoPos( CPID, Float:x=0.0, Float:y=0.0, Float:z=0.0, Float:speed= 2.0);

V 1.5:
Quote:
NOW HEXADECIMAL COLOURS!
Edited:

*CreatePlayerCheckPoint(playerid, name[29] = "", CPType:type = CP_CIRCLE, color= 0x99FF0000, Float:x, Float:y, Float:z, worldid = -1, interiorid = -1);
*CreateCheckPoint(name[29] = "", CPType:type = CP_CIRCLE, color= 0x99FF0000, Float:x, Float:y, Float:z, worldid = -1, interiorid = -1, forplayer= -1);

Added:
+SetCheckPointColor(CPID, color=0x99FF0000);
+IsPlayerInCP(playerid, CPID);

V 1.5.2.1:
Quote:
Fixes:

*Z adjustment
*CP name called
*Optimizations and improvements

Added:
OnCheckpointCreate(name[29], CPType:type, color, Float:x, Float:y, Float:z, worldid, interiorid, forplayer); //return 0 to cancel creation!
OnCheckpointStreamIn(playerid, checkpoint[], CPID)
OnCheckpointStreamOut(playerid, checkpoint[], CPID)
GetCPName( CPID);
SetNameCP(CPID, name[]);
RenameCP(oldname[], newname[]);

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Messages In This Thread
MULTI COLERED FUNCTIONAL CP [by Razor] - by RazorGuigo - 31.05.2017, 21:16
CHANGELOG: - by RazorGuigo - 31.05.2017, 21:18
Re: MULTI COLERED FUNCTIONAL CP [by Razor] - by IlanZ - 31.05.2017, 21:38
Re: MULTI COLERED FUNCTIONAL CP [by Razor] - by Carlos001 - 31.05.2017, 22:02
Re: MULTI COLERED FUNCTIONAL CP [by Razor] - by renatog - 01.06.2017, 03:52
Re: MULTI COLERED FUNCTIONAL CP [by Razor] - by Kamper - 01.06.2017, 08:41
Re: MULTI COLERED FUNCTIONAL CP [by Razor] - by KinG7 - 01.06.2017, 13:02
re to: semoneґs - by RazorGuigo - 01.06.2017, 13:25
Re: MULTI COLERED FUNCTIONAL CP [by Razor] - by KinG7 - 01.06.2017, 13:42
re to: King - by RazorGuigo - 01.06.2017, 13:53

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