30.05.2017, 15:12
Are there any recursions in OnPlayerWeaponShot/OnVehicleDamageStatusUpdate/OnVehicleDeath? Raising the ackslimit is almost never the solution. This message often occurs when you inadvertently create a callback loop, i.e. you have a function that calls the callback within the body of that callback. e.g. setting vehicle health to zero in OnVehicleDeath, which will then call OnVehicleDeath, which will then again set the health to zero and so on and so fort.