27.05.2017, 14:23
With this system you can jail/punish a player with an uncommon manner.
Most servers, which have a jail system, teleport a player to a specific location for a specific time.
All the player has to do is to wait till the time is over and that's all, he is out again.
He won't try to change his behaviour and keep breaking the rules, because with the normal jail system he can watch TV or do something else to get out of the jail.
With my system we avoid this problem.
After you've jailed a player, he get teleported to that arena with a specific amount of checkpoints.
Now, the player should be pissed, at least when you've defined #define PRO_PUNISHMENT to 1.
He has to run through the amount of checkpoints you've gave him. There's no other way to get out, so he has to actively do something and can't do other things to get out
Hope you understood it, thanks for the feedback.
Most servers, which have a jail system, teleport a player to a specific location for a specific time.
All the player has to do is to wait till the time is over and that's all, he is out again.
He won't try to change his behaviour and keep breaking the rules, because with the normal jail system he can watch TV or do something else to get out of the jail.
With my system we avoid this problem.
After you've jailed a player, he get teleported to that arena with a specific amount of checkpoints.
Now, the player should be pissed, at least when you've defined #define PRO_PUNISHMENT to 1.
He has to run through the amount of checkpoints you've gave him. There's no other way to get out, so he has to actively do something and can't do other things to get out
Hope you understood it, thanks for the feedback.