20.05.2017, 12:30
Wow, a whole 1.2 megabytes for a 1000 player server. /s Seriously, trade off memory for increased speed rather than the other way around. It's not like you're pressed for space or anything. I use bitflags and char arrays sometimes as well but I'm not going to bother with anything else
As far as I'm concerned, DarkSkull's method is still the best approach. Aly's approach may work too but it violates 1NF which states that each attribute may only contain exactly one atomic (indivisible) value.
As far as I'm concerned, DarkSkull's method is still the best approach. Aly's approach may work too but it violates 1NF which states that each attribute may only contain exactly one atomic (indivisible) value.