03.09.2009, 08:04
Edited my code a little! Now allows a Bool:mode so you can either choose + or - value.
Example (thank you Calgon):
Example (thank you Calgon):
pawn Код:
public OnPlayerDeath(playerid, killerid, reason)
{
if(reason == 22) //Check if the weapon is a Pistol
{
SetPlayerSkillLevelEx(playerid, skill, GetPlayerSkillLevelEx(playerid,skill)+100);
}
return 1;
}