Loading system failing
#1

Hi!

I have some problems with my loading system, I'm trying to load a file called Vehicles, it's saved properly, but when I log-in automatically, all the values in that file become to 0. That's happening with the skin, money and position loading. Don't know why that can be. I post here the code where I modify, save and load the file. I have tried everything, even rewriting the full loading/saving system...

The enum:
Код:
enum CarInfo
{
    pVehicle1,
	pVehicle1Model,
	Float:pVehicle1X,
	Float:pVehicle1Y,
	Float:pVehicle1Z,
	Float:pVehicle1C,
	pVehicle1Color1,
	pVehicle1Color2,
	pVehicle1Value,
	pVehicle1Plate,
	pVehicle1Lock,
	pVehicle2,
	pVehicle2Model,
	Float:pVehicle2X,
	Float:pVehicle2Y,
	Float:pVehicle2Z,
	Float:pVehicle2C,
	pVehicle2Color1,
	pVehicle2Color2,
	pVehicle2Value,
	pVehicle2Plate,
	pVehicle2Lock,
	pVehicle3,
	pVehicle3Model,
	Float:pVehicle3X,
	Float:pVehicle3Y,
	Float:pVehicle3Z,
	Float:pVehicle3C,
	pVehicle3Color1,
	pVehicle3Color2,
	pVehicle3Value,
	pVehicle3Plate,
	pVehicle3Lock
}
new PlayerCars[MAX_PLAYERS][CarInfo];
Dialog register:
Код:
case DIALOG_REGISTER:
        {
            if (!response) return Kick(playerid);
            if(response)
            {
                if(!strlen(inputtext)) return ShowPlayerDialog(playerid, DIALOG_REGISTER, DIALOG_STYLE_INPUT, "Registering...","You've entered an invalid password.\nEnter a new password to create a new account.","Register","Exit");
                new INI:File = INI_Open(UserPath(playerid));
                INI_SetTag(File,"data");
                INI_WriteInt(File,"Password",udb_hash(inputtext));
                INI_WriteInt(File,"Admin",0);
                INI_WriteFloat(File,"Pos_x",0);
    			INI_WriteFloat(File,"Pos_y",0);
    			INI_WriteFloat(File,"Pos_z",0);
   			 	INI_WriteInt(File,"Accent",0);
                INI_Close(File);
                
                new INI:Archivo = INI_Open(UserCars(playerid));
                INI_SetTag(Archivo,"Vehicles");
                INI_WriteInt(Archivo,"Vehicle1",PlayerCars[playerid][pVehicle1]);
				INI_WriteInt(Archivo,"Vehicle1Model",PlayerCars[playerid][pVehicle1Model]);
				INI_WriteFloat(Archivo,"Vehicle1X",PlayerCars[playerid][pVehicle1X]);
				INI_WriteFloat(Archivo,"Vehicle1Y",PlayerCars[playerid][pVehicle1Y]);
				INI_WriteFloat(Archivo,"Vehicle1Z",PlayerCars[playerid][pVehicle1Z]);
				INI_WriteFloat(Archivo,"Vehicle1C",PlayerCars[playerid][pVehicle1C]);
				INI_WriteInt(Archivo,"Vehicle1Color1",PlayerCars[playerid][pVehicle1Color1]);
				INI_WriteInt(Archivo,"Vehicle1Color2",PlayerCars[playerid][pVehicle1Color2]);
				INI_WriteInt(Archivo,"Vehicle1Value",PlayerCars[playerid][pVehicle1Value]);
				INI_WriteString(Archivo,"Vehicle1Plate",PlayerCars[playerid][pVehicle1Plate]);
				INI_WriteInt(Archivo,"Vehicle1Lock",PlayerCars[playerid][pVehicle1Lock]);
				INI_WriteInt(Archivo,"Vehicle2",PlayerCars[playerid][pVehicle2]);
				INI_WriteInt(Archivo,"Vehicle2Model",PlayerCars[playerid][pVehicle2Model]);
				INI_WriteFloat(Archivo,"Vehicle2X",PlayerCars[playerid][pVehicle2X]);
				INI_WriteFloat(Archivo,"Vehicle2Y",PlayerCars[playerid][pVehicle2Y]);
				INI_WriteFloat(Archivo,"Vehicle2Z",PlayerCars[playerid][pVehicle2Z]);
				INI_WriteFloat(Archivo,"Vehicle2C",PlayerCars[playerid][pVehicle2C]);
				INI_WriteInt(Archivo,"Vehicle2Color1",PlayerCars[playerid][pVehicle2Color1]);
				INI_WriteInt(Archivo,"Vehicle2Color2",PlayerCars[playerid][pVehicle2Color2]);
				INI_WriteInt(Archivo,"Vehicle2Value",PlayerCars[playerid][pVehicle2Value]);
				INI_WriteString(Archivo,"Vehicle2Plate",PlayerCars[playerid][pVehicle2Plate]);
				INI_WriteInt(Archivo,"Vehicle2Lock",PlayerCars[playerid][pVehicle2Lock]);
				INI_WriteInt(Archivo,"Vehicle3",PlayerCars[playerid][pVehicle3]);
				INI_WriteInt(Archivo,"Vehicle3Model",PlayerCars[playerid][pVehicle3Model]);
				INI_WriteFloat(Archivo,"Vehicle3X",PlayerCars[playerid][pVehicle3X]);
				INI_WriteFloat(Archivo,"Vehicle3Y",PlayerCars[playerid][pVehicle3Y]);
				INI_WriteFloat(Archivo,"Vehicle3Z",PlayerCars[playerid][pVehicle3Z]);
				INI_WriteFloat(Archivo,"Vehicle3C",PlayerCars[playerid][pVehicle3C]);
				INI_WriteInt(Archivo,"Vehicle3Color1",PlayerCars[playerid][pVehicle3Color1]);
				INI_WriteInt(Archivo,"Vehicle3Color2",PlayerCars[playerid][pVehicle3Color2]);
				INI_WriteInt(Archivo,"Vehicle3Value",PlayerCars[playerid][pVehicle3Value]);
				INI_WriteString(Archivo,"Vehicle3Plate",PlayerCars[playerid][pVehicle3Plate]);
				INI_WriteInt(Archivo,"Vehicle3Lock",PlayerCars[playerid][pVehicle3Lock]);

                INI_Close(Archivo);
                
                ShowPlayerDialog(playerid, DIALOG_SEX, DIALOG_STYLE_MSGBOX, "- Sex -","Put your gender","Male","Female");
            }
        }
The UserCars stock used:
Код:
#define PATH "Vehicles/%s.ini"

stock UserCars(playerid)
{
	new string[128],playername[MAX_PLAYER_NAME];
    GetPlayerName(playerid,playername,sizeof(playername));
    format(string,sizeof(string),PATH,playername);
    return string;
}
OnPlayerSpawn:
Код:
new personalcar1[MAX_PLAYERS];
new personalcar2[MAX_PLAYERS];
new personalcar3[MAX_PLAYERS];

if(PlayerCars[playerid][pVehicle1] != 0)
		{
		    new model1 = PlayerCars[playerid][pVehicle1Model];
		    new Float:car1x = PlayerCars[playerid][pVehicle1X];
		    new Float:car1y = PlayerCars[playerid][pVehicle1Y];
		    new Float:car1z = PlayerCars[playerid][pVehicle1Z];
		    new Float:car1c = PlayerCars[playerid][pVehicle1C];
		    new car1color1 = PlayerCars[playerid][pVehicle1Color1];
		    new car1color2 = PlayerCars[playerid][pVehicle1Color2];
		    new car1lock = PlayerCars[playerid][pVehicle1Lock];
		    personalcar1[playerid] = CreateVehicle(model1, car1x, car1y, car1z, car1c, car1color1, car1color2, 999999);
		    SetVehicleNumberPlate(personalcar1[playerid], PlayerCars[playerid][pVehicle1Plate]);
			new engine, lights, alarm, doors, bonnet, boot, objective;
		    if(car1lock != 0)
		    {
				GetVehicleParamsEx(personalcar1[playerid], engine, lights, alarm, doors, bonnet, boot, objective);
				SetVehicleParamsEx(personalcar1[playerid], engine, lights, alarm, 1, bonnet, boot, objective);
			}
		}
		if(PlayerCars[playerid][pVehicle2] != 0)
		{
		    new model2 = PlayerCars[playerid][pVehicle2Model];
		    new Float:car2x = PlayerCars[playerid][pVehicle2X];
		    new Float:car2y = PlayerCars[playerid][pVehicle2Y];
		    new Float:car2z = PlayerCars[playerid][pVehicle2Z];
		    new Float:car2c = PlayerCars[playerid][pVehicle2C];
		    new car2color1 = PlayerCars[playerid][pVehicle2Color1];
		    new car2color2 = PlayerCars[playerid][pVehicle2Color2];
		    new car2lock = PlayerCars[playerid][pVehicle2Lock];
		    personalcar2[playerid] = CreateVehicle(model2, car2x, car2y, car2z, car2c, car2color1, car2color2, 999999);
		    SetVehicleNumberPlate(personalcar2[playerid], PlayerCars[playerid][pVehicle2Plate]);
		    new engine, lights, alarm, doors, bonnet, boot, objective;
		    if(car2lock != 0)
		    {
				GetVehicleParamsEx(personalcar2[playerid], engine, lights, alarm, doors, bonnet, boot, objective);
				SetVehicleParamsEx(personalcar2[playerid], engine, lights, alarm, 1, bonnet, boot, objective);
			}
		}
		if(PlayerCars[playerid][pVehicle3] != 0)
		{
		    new model3 = PlayerCars[playerid][pVehicle3Model];
		    new Float:car3x = PlayerCars[playerid][pVehicle3X];
		    new Float:car3y = PlayerCars[playerid][pVehicle3Y];
		    new Float:car3z = PlayerCars[playerid][pVehicle3Z];
		    new Float:car3c = PlayerCars[playerid][pVehicle3C];
		    new car3color1 = PlayerCars[playerid][pVehicle3Color1];
		    new car3color2 = PlayerCars[playerid][pVehicle3Color2];
		    new car3lock = PlayerCars[playerid][pVehicle3Lock];
		    personalcar3[playerid] = CreateVehicle(model3, car3x, car3y, car3z, car3c, car3color1, car3color2, 999999);
		    SetVehicleNumberPlate(personalcar3[playerid], PlayerCars[playerid][pVehicle3Plate]);
		    new engine, lights, alarm, doors, bonnet, boot, objective;
		    if(car3lock != 0)
		    {
				GetVehicleParamsEx(personalcar3[playerid], engine, lights, alarm, doors, bonnet, boot, objective);
				SetVehicleParamsEx(personalcar3[playerid], engine, lights, alarm, 1, bonnet, boot, objective);
			}
		}
SaveAccountStats function:
Код:
function SaveAccountStats(playerid)
{
	new INI:File = INI_Open(UserPath(playerid));
    INI_SetTag(File,"data");
    
   	PlayerInfo[playerid][Skin] = GetPlayerSkin(playerid);
    PlayerInfo[playerid][Cartera] = GetPlayerMoney(playerid);
   	new
	   	Float:x,
	    Float:y,
		Float:z
	;
	GetPlayerPos(playerid,x,y,z);
	PlayerInfo[playerid][pPos_x] = x;
	PlayerInfo[playerid][pPos_y] = y;
	PlayerInfo[playerid][pPos_z] = z;

    INI_WriteInt(File,"Admin",PlayerInfo[playerid][pAdmin]);
    INI_WriteInt(File,"Faccion",PlayerInfo[playerid][Faccion]);
    INI_WriteInt(File,"Rango",PlayerInfo[playerid][Rango]);
    INI_WriteInt(File,"Payday",PlayerInfo[playerid][Payday]);
    INI_WriteInt(File,"Respeto",PlayerInfo[playerid][Respeto]);
    INI_WriteInt(File,"Nivel",PlayerInfo[playerid][Nivel]);
    INI_WriteFloat(File,"Pos_x",PlayerInfo[playerid][pPos_x]);
    INI_WriteFloat(File,"Pos_y",PlayerInfo[playerid][pPos_y]);
    INI_WriteFloat(File,"Pos_z",PlayerInfo[playerid][pPos_z]);
    INI_WriteInt(File,"Accent",PlayerInfo[playerid][pAccent]);
    INI_WriteInt(File,"Sexo",PlayerInfo[playerid][Sexo]);
    INI_WriteInt(File,"Edad",PlayerInfo[playerid][Edad]);
    INI_WriteInt(File,"Skin",PlayerInfo[playerid][Skin]);
    INI_WriteInt(File,"Cartera",PlayerInfo[playerid][Cartera]);
    
    INI_Close(File);
    
    new INI:Archivo = INI_Open(UserCars(playerid));
    INI_SetTag(Archivo,"Vehicles");
    
    INI_WriteInt(Archivo,"Vehicle1",PlayerCars[playerid][pVehicle1]);
	INI_WriteInt(Archivo,"Vehicle1Model",PlayerCars[playerid][pVehicle1Model]);
	INI_WriteFloat(Archivo,"Vehicle1X",PlayerCars[playerid][pVehicle1X]);
	INI_WriteFloat(Archivo,"Vehicle1Y",PlayerCars[playerid][pVehicle1Y]);
	INI_WriteFloat(Archivo,"Vehicle1Z",PlayerCars[playerid][pVehicle1Z]);
	INI_WriteFloat(Archivo,"Vehicle1C",PlayerCars[playerid][pVehicle1C]);
	INI_WriteInt(Archivo,"Vehicle1Color1",PlayerCars[playerid][pVehicle1Color1]);
	INI_WriteInt(Archivo,"Vehicle1Color2",PlayerCars[playerid][pVehicle1Color2]);
	INI_WriteInt(Archivo,"Vehicle1Value",PlayerCars[playerid][pVehicle1Value]);
	INI_WriteString(Archivo,"Vehicle1Plate",PlayerCars[playerid][pVehicle1Plate]);
	INI_WriteInt(Archivo,"Vehicle1Lock",PlayerCars[playerid][pVehicle1Lock]);
	INI_WriteInt(Archivo,"Vehicle2",PlayerCars[playerid][pVehicle2]);
	INI_WriteInt(Archivo,"Vehicle2Model",PlayerCars[playerid][pVehicle2Model]);
	INI_WriteFloat(Archivo,"Vehicle2X",PlayerCars[playerid][pVehicle2X]);
	INI_WriteFloat(Archivo,"Vehicle2Y",PlayerCars[playerid][pVehicle2Y]);
	INI_WriteFloat(Archivo,"Vehicle2Z",PlayerCars[playerid][pVehicle2Z]);
	INI_WriteFloat(Archivo,"Vehicle2C",PlayerCars[playerid][pVehicle2C]);
	INI_WriteInt(Archivo,"Vehicle2Color1",PlayerCars[playerid][pVehicle2Color1]);
	INI_WriteInt(Archivo,"Vehicle2Color2",PlayerCars[playerid][pVehicle2Color2]);
	INI_WriteInt(Archivo,"Vehicle2Value",PlayerCars[playerid][pVehicle2Value]);
	INI_WriteString(Archivo,"Vehicle2Plate",PlayerCars[playerid][pVehicle2Plate]);
	INI_WriteInt(Archivo,"Vehicle2Lock",PlayerCars[playerid][pVehicle2Lock]);
	INI_WriteInt(Archivo,"Vehicle3",PlayerCars[playerid][pVehicle3]);
	INI_WriteInt(Archivo,"Vehicle3Model",PlayerCars[playerid][pVehicle3Model]);
	INI_WriteFloat(Archivo,"Vehicle3X",PlayerCars[playerid][pVehicle3X]);
	INI_WriteFloat(Archivo,"Vehicle3Y",PlayerCars[playerid][pVehicle3Y]);
	INI_WriteFloat(Archivo,"Vehicle3Z",PlayerCars[playerid][pVehicle3Z]);
	INI_WriteFloat(Archivo,"Vehicle3C",PlayerCars[playerid][pVehicle3C]);
	INI_WriteInt(Archivo,"Vehicle3Color1",PlayerCars[playerid][pVehicle3Color1]);
	INI_WriteInt(Archivo,"Vehicle3Color2",PlayerCars[playerid][pVehicle3Color2]);
	INI_WriteInt(Archivo,"Vehicle3Value",PlayerCars[playerid][pVehicle3Value]);
	INI_WriteString(Archivo,"Vehicle3Plate",PlayerCars[playerid][pVehicle3Plate]);
	INI_WriteInt(Archivo,"Vehicle3Lock",PlayerCars[playerid][pVehicle3Lock]);
	
	INI_Close(Archivo);
    return 1;
}
And LoadUserData:
Код:
forward LoadUser_data(playerid,name[],value[]);

public LoadUser_data(playerid,name[],value[])
{
    INI_Int("Password",PlayerInfo[playerid][pPass]);
    INI_Int("Admin",PlayerInfo[playerid][pAdmin]);
    INI_Int("Faccion",PlayerInfo[playerid][Faccion]);
    INI_Int("Rango",PlayerInfo[playerid][Rango]);
    INI_Int("Payday",PlayerInfo[playerid][Payday]);
    INI_Int("Respeto",PlayerInfo[playerid][Respeto]);
    INI_Int("Nivel",PlayerInfo[playerid][Nivel]);
    INI_Float("Pos_x",PlayerInfo[playerid][pPos_x]);
    INI_Float("Pos_y",PlayerInfo[playerid][pPos_y]);
    INI_Float("Pos_z",PlayerInfo[playerid][pPos_z]);
    INI_Int("Accent",PlayerInfo[playerid][pAccent]);
    INI_Int("Sexo",PlayerInfo[playerid][Sexo]);
    INI_Int("Edad",PlayerInfo[playerid][Edad]);
    INI_Int("Skin",PlayerInfo[playerid][Skin]);
    INI_Int("Cartera",PlayerInfo[playerid][Cartera]);
    
    INI_Int("Vehicle1",PlayerCars[playerid][pVehicle1]);
	INI_Int("Vehicle1Model",PlayerCars[playerid][pVehicle1Model]);
	INI_Float("Vehicle1X",PlayerCars[playerid][pVehicle1X]);
	INI_Float("Vehicle1Y",PlayerCars[playerid][pVehicle1Y]);
	INI_Float("Vehicle1Z",PlayerCars[playerid][pVehicle1Z]);
	INI_Float("Vehicle1C",PlayerCars[playerid][pVehicle1C]);
	INI_Int("Vehicle1Color1",PlayerCars[playerid][pVehicle1Color1]);
	INI_Int("Vehicle1Color2",PlayerCars[playerid][pVehicle1Color2]);
	INI_Int("Vehicle1Value",PlayerCars[playerid][pVehicle1Value]);
	INI_ParseFile("Vehicle1Plate",PlayerCars[playerid][pVehicle1Plate]);
	INI_Int("Vehicle1Lock",PlayerCars[playerid][pVehicle1Lock]);
	INI_Int("Vehicle2",PlayerCars[playerid][pVehicle2]);
	INI_Int("Vehicle2Model",PlayerCars[playerid][pVehicle2Model]);
	INI_Float("Vehicle2X",PlayerCars[playerid][pVehicle2X]);
	INI_Float("Vehicle2Y",PlayerCars[playerid][pVehicle2Y]);
	INI_Float("Vehicle2Z",PlayerCars[playerid][pVehicle2Z]);
	INI_Float("Vehicle2C",PlayerCars[playerid][pVehicle2C]);
	INI_Int("Vehicle2Color1",PlayerCars[playerid][pVehicle2Color1]);
	INI_Int("Vehicle2Color2",PlayerCars[playerid][pVehicle2Color2]);
	INI_Int("Vehicle2Value",PlayerCars[playerid][pVehicle2Value]);
	INI_ParseFile("Vehicle2Plate",PlayerCars[playerid][pVehicle2Plate]);
	INI_Int("Vehicle2Lock",PlayerCars[playerid][pVehicle2Lock]);
	INI_Int("Vehicle3",PlayerCars[playerid][pVehicle3]);
	INI_Int("Vehicle3Model",PlayerCars[playerid][pVehicle3Model]);
	INI_Float("Vehicle3X",PlayerCars[playerid][pVehicle3X]);
	INI_Float("Vehicle3Y",PlayerCars[playerid][pVehicle3Y]);
	INI_Float("Vehicle3Z",PlayerCars[playerid][pVehicle3Z]);
	INI_Float("Vehicle3C",PlayerCars[playerid][pVehicle3C]);
	INI_Int("Vehicle3Color1",PlayerCars[playerid][pVehicle3Color1]);
	INI_Int("Vehicle3Color2",PlayerCars[playerid][pVehicle3Color2]);
	INI_Int("Vehicle3Value",PlayerCars[playerid][pVehicle3Value]);
	INI_ParseFile("Vehicle3Plate",PlayerCars[playerid][pVehicle3Plate]);
	INI_Int("Vehicle3Lock",PlayerCars[playerid][pVehicle3Lock]);
	
    return 1;
}
And that's a command I've created to test:
Код:
CMD:asetveh(playerid, params[])
{
	new targetid, space, model, vehicleid, string[128], Float:x, Float:y, Float:z, Float:r, color1, color2;
	vehicleid = GetClosestVehicle(playerid, 10);
	model = GetVehicleModel(vehicleid);
	GetVehiclePos(vehicleid, x, y, z);
	GetVehicleZAngle(vehicleid, r);
	GetVehicleColor(vehicleid, color1, color2);
    if(PlayerInfo[playerid][pAdmin] < 2) return SendClientMessage(playerid, COLOR_GRAD1, "[ERROR] You are not authorised!");
	if(PlayerInfo[playerid][AdminDuty] == 0) return SendClientMessage(playerid, COLOR_GRAD1, "[ERROR] You are not admin duty!");
	if(PlayerInfo[playerid][AdminDuty] == 1)
	if(sscanf(params, "ud", targetid, space)) return SendClientMessage(playerid, COLOR_GRAD2, "USAGE: {FFFFFF}/asetveh [ID] [Space]");
	if(!IsPlayerConnected(targetid)) return SendClientMessage(playerid, COLOR_RED, "Invalid ID.");
	if(space< 1 || space> 3) return SendClientMessage(playerid, COLOR_GREY, "* Space must be 1, 2 or 3.");
	
	format(string, sizeof(string),"AdmCmd: %s set  %s car %d(model %d), into the slot %d", RPName( playerid ), RPName(targetid), vehicleid, model, space);
	SendAdminMessage(COLOR_RED,string);
	if(space== 1)
	{
		PlayerCars[playerid][pVehicle1] = vehicleid;
		PlayerCars[playerid][pVehicle1Model] = model;
		PlayerCars[playerid][pVehicle1X] = x;
		PlayerCars[playerid][pVehicle1Y] = y;
		PlayerCars[playerid][pVehicle1Z] = z;
        PlayerCars[playerid][pVehicle1C] = r;
        PlayerCars[playerid][pVehicle1Color1] = color1;
        PlayerCars[playerid][pVehicle1Color2] = color2;
		return 1;
	}
	if(space== 2)
	{
		PlayerCars[playerid][pVehicle2] = vehicleid;
		PlayerCars[playerid][pVehicle2Model] = model;
		PlayerCars[playerid][pVehicle2X] = x;
		PlayerCars[playerid][pVehicle2Y] = y;
		PlayerCars[playerid][pVehicle2Z] = z;
        PlayerCars[playerid][pVehicle2C] = r;
        PlayerCars[playerid][pVehicle2Color1] = color1;
        PlayerCars[playerid][pVehicle2Color2] = color2;
		return 1;
	}
	if(space== 3)
	{
		PlayerCars[playerid][pVehicle3] = vehicleid;
		PlayerCars[playerid][pVehicle3Model] = model;
		PlayerCars[playerid][pVehicle3X] = x;
		PlayerCars[playerid][pVehicle3Y] = y;
		PlayerCars[playerid][pVehicle3Z] = z;
        PlayerCars[playerid][pVehicle3C] = r;
        PlayerCars[playerid][pVehicle3Color1] = color1;
        PlayerCars[playerid][pVehicle3Color2] = color2;
		return 1;
	}
	SaveAccountStats(playerid);
	return 1;
}
I don't know why is that, but I need to solve it because I have the same issue in skin, money loading, but with other values like password or age I don't have any problems. +REP to who solve this problem, I will thank him/her during all the life.
Reply


Messages In This Thread
Loading system failing - by Antenastyle - 19.05.2017, 17:33
Re: Loading system failing - by Aly - 19.05.2017, 17:39
Re: Loading system failing - by Antenastyle - 19.05.2017, 17:50
Re: Loading system failing - by Aly - 19.05.2017, 18:33
Re: Loading system failing - by Vince - 19.05.2017, 18:56
Re: Loading system failing - by Antenastyle - 19.05.2017, 21:37
Re: Loading system failing - by Aly - 19.05.2017, 22:52
Re: Loading system failing - by Antenastyle - 20.05.2017, 11:16
Re: Loading system failing - by Aly - 20.05.2017, 11:24
Re: Loading system failing - by Antenastyle - 20.05.2017, 11:45

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