03.09.2009, 07:46
Using Tashla's code, add it to OnPlayerDeath;
Or something like above,
Remember: The skill IDs are NOT the same as the weapon IDs, see the wiki page for SetPlayerSkillLevel.
400-600 = Thug, I think.
pawn Код:
public OnPlayerDeath(playerid, killerid, reason)
{
if(reason == 22)
{
new skill;
skill = WeaponSkill[playerid][0]+100;
SetPlayerSkillLevelEx(killerid, WEAPONSKILL_PISTOL, skill)
}
}
Remember: The skill IDs are NOT the same as the weapon IDs, see the wiki page for SetPlayerSkillLevel.
Quote:
Originally Posted by Moustafa
0 = poor
100-300 = gangster 400-600 = ? 700-1000 = hitman |