18.05.2017, 16:21
Update v4.3.0:
- Added support for VehicleStreamer by kurta999
- Added compiler option:
- Added item type for Universal Functions:
- Added VehicleStreamer Functions:
- Added function:
- Added support for VehicleStreamer by kurta999
- Added compiler option:
PHP Code:
DISABLE_3D_TRYG_VEHSTREAMER
PHP Code:
item_dynamic_vehicle
PHP Code:
Tryg3D::GetDynamicVehicleID(vehicleid);
GetDynamicVehicleFlags(vehicleid);
Float:GetDynamicVehicleSpeed(vehicleid);
GetDynamicVehiclePartPos(vehicleid,partid,&Float:tx,&Float:ty,&Float:tz,Float:offset_x=0.0,Float:offset_y=0.0,Float:offset_z=0.0);
Float:GetPointInFrontOfDynVeh2D(vehicleid,&Float:tx,&Float:ty,Float:radius);
GetPointInFrontOfDynVeh3D(vehicleid,&Float:tx,&Float:ty,&Float:tz,Float:radius,&Float:rx=0.0,&Float:rz=0.0);
bool:IsDynVehInRangeOfPoint(vehicleid,Float:range,Float:x,Float:y,Float:z);
bool:IsDynVehFullyInDynamicArea(vehicleid,areaid);
Float:GetPointInFrontOfDynVeh2DCol(vehicleid,&Float:tx,&Float:ty,Float:radius);
GetPointInFrontOfDynVeh3DCol(vehicleid,&Float:tx,&Float:ty,&Float:tz,Float:radius,&Float:rx=0.0,&Float:rz=0.0);
bool:IsDynamicVehicleOnSpawn(vehicleid,Float:check_radius=1.0);
bool:IsDynamicVehicleFullyInStream(vehicleid,Stream:StreamData[Stream3D]);
GetDynamicVehicleRotation(vehicleid,&Float:rx,&Float:ry,&Float:rz);
PHP Code:
bool:IsPlayerFakeSpectating(playerid,bool:force_disable=true);
