Cmd Giveweapon bugged
#1

Hi there for some reason when i try and use /giveweapon it says that i'm too far away from that player even tho hes infront of me.
Код:
CMD:giveweapon(playerid, params[])
{
	new string[128], playerb, weapon;
	if(!IsPlayerNearPlayer(playerid, playerb, 2)) return SendClientMessage(playerid, COLOR_GREY, "You are too far away from that player.");
	if(sscanf(params, "us[32]d", playerb, weapon))
	{
		SendClientMessage(playerid, COLOR_WHITE, "[Usage]: /giveweapon [playerid] [weapon]");
		return 1;
	}
	else if(!strcmp(params, "bat", true, 3))
    {
     	if(GetPlayerWeapon(playerid) != 5) return SendClientMessage(playerid, COLOR_GREY, "You are not holding the right weapon.");
		RemovePlayerWeapon(playerid, 5);
		GiveDodWeapon(playerb, 5, 99999);
	    format(string, sizeof(string), " You have given %s your %d.", RPN(playerb),weapon);
	    SendClientMessage(playerid, COLOR_LIGHTBLUE, string);
	    format(string, sizeof(string), " %s has given you %d.", RPN(playerid), weapon);
	    SendClientMessage(playerb, COLOR_LIGHTBLUE, string);
	    format(string, sizeof(string), "* %s takes out a gun and hands it to %s.", RPN(playerid), RPN(playerb));
	    SendNearbyMessage(playerid, 15, string, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE);
    }
    else if(!strcmp(params, "katana", true, 6))
    {
        if(GetPlayerWeapon(playerid) != 8) return SendClientMessage(playerid, COLOR_GREY, "You are not holding the right weapon.");
        RemovePlayerWeapon(playerid, 8);
        GiveDodWeapon(playerb, 8, 99999);
	    format(string, sizeof(string), " You have given %s your %d.", RPN(playerb),weapon);
	    SendClientMessage(playerid, COLOR_LIGHTBLUE, string);
	    format(string, sizeof(string), " %s has given you %d.", RPN(playerid), weapon);
	    SendClientMessage(playerb, COLOR_LIGHTBLUE, string);
	    format(string, sizeof(string), "* %s takes out a gun and hands it to %s.", RPN(playerid), RPN(playerb));
	    SendNearbyMessage(playerid, 15, string, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE);
    }
    else if(!strcmp(params, "sdpistol", true, 7))
    {
	    if(GetPlayerWeapon(playerid) != 23) return SendClientMessage(playerid, COLOR_GREY, "You are not holding the right weapon.");
		RemovePlayerWeapon(playerid, 23);
		GiveDodWeapon(playerb, 23, 99999);
	    format(string, sizeof(string), " You have given %s your %d.", RPN(playerb),weapon);
	    SendClientMessage(playerid, COLOR_LIGHTBLUE, string);
	    format(string, sizeof(string), " %s has given you %d.", RPN(playerid), weapon);
	    SendClientMessage(playerb, COLOR_LIGHTBLUE, string);
	    format(string, sizeof(string), "* %s takes out a gun and hands it to %s.", RPN(playerid), RPN(playerb));
	    SendNearbyMessage(playerid, 15, string, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE);
	}
    else if(!strcmp(params, "shotgun", true, 7))
    {
  		if(GetPlayerWeapon(playerid) != 25) return SendClientMessage(playerid, COLOR_GREY, "You are not holding the right weapon.");
		RemovePlayerWeapon(playerid, 25);
		GiveDodWeapon(playerb, 25, 99999);
	    format(string, sizeof(string), " You have given %s your %d.", RPN(playerb),weapon);
	    SendClientMessage(playerid, COLOR_LIGHTBLUE, string);
	    format(string, sizeof(string), " %s has given you %d.", RPN(playerid), weapon);
	    SendClientMessage(playerb, COLOR_LIGHTBLUE, string);
	    format(string, sizeof(string), "* %s takes out a gun and hands it to %s.", RPN(playerid), RPN(playerb));
	    SendNearbyMessage(playerid, 15, string, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE);
	}
  	else if(!strcmp(params, "rifle", true, 5))
    {
        if(GetPlayerWeapon(playerid) != 33) return SendClientMessage(playerid, COLOR_GREY, "You are not holding the right weapon.");
		RemovePlayerWeapon(playerid, 33);
		GiveDodWeapon(playerb, 33, 99999);
	    format(string, sizeof(string), " You have given %s your %d.", RPN(playerb),weapon);
	    SendClientMessage(playerid, COLOR_LIGHTBLUE, string);
	    format(string, sizeof(string), " %s has given you %d.", RPN(playerid), weapon);
	    SendClientMessage(playerb, COLOR_LIGHTBLUE, string);
	    format(string, sizeof(string), "* %s takes out a gun and hands it to %s.", RPN(playerid), RPN(playerb));
	    SendNearbyMessage(playerid, 15, string, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE);
	}
    else if(!strcmp(params, "mp5", true, 3))
    {
		if(GetPlayerWeapon(playerid) != 29) return SendClientMessage(playerid, COLOR_GREY, "You are not holding the right weapon.");
		RemovePlayerWeapon(playerid, 29);
		GiveDodWeapon(playerb, 29, 99999);
	    format(string, sizeof(string), " You have given %s your %d.", RPN(playerb),weapon);
	    SendClientMessage(playerid, COLOR_LIGHTBLUE, string);
	    format(string, sizeof(string), " %s has given you %d.", RPN(playerid), weapon);
	    SendClientMessage(playerb, COLOR_LIGHTBLUE, string);
	    format(string, sizeof(string), "* %s takes out a gun and hands it to %s.", RPN(playerid), RPN(playerb));
	    SendNearbyMessage(playerid, 15, string, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE);
    }
    else if(!strcmp(params, "deagle", true, 6))
    {
        if(GetPlayerWeapon(playerid) != 24) return SendClientMessage(playerid, COLOR_GREY, "You are not holding the right weapon.");
		RemovePlayerWeapon(playerid, 24);
		GiveDodWeapon(playerb, 24, 99999);
	    format(string, sizeof(string), " You have given %s your %d.", RPN(playerb),weapon);
	    SendClientMessage(playerid, COLOR_LIGHTBLUE, string);
	    format(string, sizeof(string), " %s has given you %d.", RPN(playerid), weapon);
	    SendClientMessage(playerb, COLOR_LIGHTBLUE, string);
	    format(string, sizeof(string), "* %s takes out a gun and hands it to %s.", RPN(playerid), RPN(playerb));
	    SendNearbyMessage(playerid, 15, string, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE);
    }
    else if(!strcmp(params, "ak47", true, 4))
    {
		if(GetPlayerWeapon(playerid) != 30) return SendClientMessage(playerid, COLOR_GREY, "You are not holding the right weapon.");
		RemovePlayerWeapon(playerid, 30);
		GiveDodWeapon(playerb, 30, 99999);
	    format(string, sizeof(string), " You have given %s your %d.", RPN(playerb),weapon);
	    SendClientMessage(playerid, COLOR_LIGHTBLUE, string);
	    format(string, sizeof(string), " %s has given you %d.", RPN(playerid), weapon);
	    SendClientMessage(playerb, COLOR_LIGHTBLUE, string);
	    format(string, sizeof(string), "* %s takes out a gun and hands it to %s.", RPN(playerid), RPN(playerb));
	    SendNearbyMessage(playerid, 15, string, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE);
    }
    else if(!strcmp(params, "M4", true, 2))
    {
        if(GetPlayerWeapon(playerid) != 31) return SendClientMessage(playerid, COLOR_GREY, "You are not holding the right weapon.");
		RemovePlayerWeapon(playerid, 31);
		GiveDodWeapon(playerb, 31, 99999);
	    format(string, sizeof(string), " You have given %s your %d.", RPN(playerb),weapon);
	    SendClientMessage(playerid, COLOR_LIGHTBLUE, string);
	    format(string, sizeof(string), " %s has given you %d.", RPN(playerid), weapon);
	    SendClientMessage(playerb, COLOR_LIGHTBLUE, string);
	    format(string, sizeof(string), "* %s takes out a gun and hands it to %s.", RPN(playerid), RPN(playerb));
	    SendNearbyMessage(playerid, 15, string, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE);
    }
    else if(!strcmp(params, "spas12", true, 6))
    {
		if(GetPlayerWeapon(playerid) != 27) return SendClientMessage(playerid, COLOR_GREY, "You are not holding the right weapon.");
		RemovePlayerWeapon(playerid, 27);
		GiveDodWeapon(playerb, 27, 99999);
	    format(string, sizeof(string), " You have given %s your %d.", RPN(playerb),weapon);
	    SendClientMessage(playerid, COLOR_LIGHTBLUE, string);
	    format(string, sizeof(string), " %s has given you %d.", RPN(playerid), weapon);
	    SendClientMessage(playerb, COLOR_LIGHTBLUE, string);
	    format(string, sizeof(string), "* %s takes out a gun and hands it to %s.", RPN(playerid), RPN(playerb));
	    SendNearbyMessage(playerid, 15, string, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE);
    }
    else if(!strcmp(params, "sniper", true, 6))
    {
        if(GetPlayerWeapon(playerid) != 34) return SendClientMessage(playerid, COLOR_GREY, "You are not holding the right weapon.");
		RemovePlayerWeapon(playerid, 34);
		GiveDodWeapon(playerb, 34, 99999);
	    format(string, sizeof(string), " You have given %s your %d.", RPN(playerb),weapon);
	    SendClientMessage(playerid, COLOR_LIGHTBLUE, string);
	    format(string, sizeof(string), " %s has given you %d.", RPN(playerid), weapon);
	    SendClientMessage(playerb, COLOR_LIGHTBLUE, string);
	    format(string, sizeof(string), "* %s takes out a gun and hands it to %s.", RPN(playerid), RPN(playerb));
	    SendNearbyMessage(playerid, 15, string, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE);
    }
	if(!IsPlayerLoggedIn(playerb)) return SendClientMessage(playerid, COLOR_GREY, "Invalid player specified.");
	if(IsPlayerCuffed(playerid)) return SendClientMessage(playerid, COLOR_GREY, "You can't do this right now.");
    
	return 1;
}
Thats the cmd there
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Messages In This Thread
Cmd Giveweapon bugged - by [L]azy[H]aze - 14.05.2017, 00:38
Re: Cmd Giveweapon bugged - by zedshadowzw - 14.05.2017, 00:42
Re: Cmd Giveweapon bugged - by Kane - 14.05.2017, 00:54
Re: Cmd Giveweapon bugged - by Jefff - 14.05.2017, 01:01
Re: Cmd Giveweapon bugged - by [L]azy[H]aze - 14.05.2017, 01:17
Re: Cmd Giveweapon bugged - by aoky - 14.05.2017, 02:03

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