for(new i = 0; i < MAX_PLAYERS; i++) { if(i==playerid) continue; if(GetDistanceBetweenPlayers(playerid,i) < 6.0) { new Float:vec[4]; GetPlayerFacingAngle(i,Float:Angle); GetPlayerVelocity(i,Float:x,Float:y,Float:z); SetPlayerVelocity(i,Float:x+0.3,Float:y+0.3,Float:z+0.2); SetPlayerFacingAngle(i,Float:Angle); GetPlayerVelocity(i,vec[0],vec[1],vec[2]); GetPlayerFacingAngle(i,vec[3]); } }