12.05.2017, 20:30
Quote:
Try removing the GetPlayerPos and FacingAngle from playerid and ony have it for the distance player.
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PHP код:
public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
if(PRESSED(newkeys & KEY_WALK))
{
if(gettime() - 6 < Abilitys[playerid][SuperPower])return GameTextForPlayer(playerid,"~w~ Power Recharging!",1000,5);
ApplyAnimation(playerid,"ped","Shove_Partial",3.9,0,1,1,1,1,1);
SetPlayerAttachedObject(playerid,0,18683,6);
SetPlayerAttachedObject(playerid,1,18728,6);
SetPlayerAttachedObject(playerid,2,338,6);
new Float:x,Float:y,Float:z,Float:Angle;
Abilitys[playerid][SuperPower] = gettime();
for(new i = 0; i < MAX_PLAYERS; i++)
{
if(GetDistanceBetweenPlayers(playerid,i) < 6.0)
{
new Float:vec[4];
GetPlayerVelocity(i,Float:x,Float:y,Float:z);
SetPlayerVelocity(i,Float:x+0.3,Float:y+0.3,Float:z+0.2);
GetPlayerVelocity(i,vec[0],vec[1],vec[2]); GetPlayerFacingAngle(i,vec[3]);
}
}
}
return 1;
}
It's the same