11.05.2017, 18:11
Quote:
That's not wrong, GiveDamage could also be used for detecting melees or projectiles. The benefit of using OnPlayerWeaponShot for shootable weapons is that you can completely disregard every single bullet they shoot, meaning players won't be affected by hacked bullets at all (meaning no health or armor is ever lost). You're also able to detect hacked bullets that don't hit or damage a player as well.
|