11.05.2017, 05:54
You need to find out the width and height of your scaled map. Then divide those values by 6000 to get the scaled value of 1 meter, e.g. if you map is 600 pixels wide then 1 meter corresponds to 0.1 pixel. Once you have that value you take the actual world coordinates, add 3000 (because the game map reaches from -3000 to 3000 but the scaled map reaches 0 to 6000) and then you multiply those values with the baseline value of 0.1.