10.05.2017, 12:43
@RE:
Thanks man, I wait a long time for these functions, they will be very useful for me, I'm waiting with affection 
I did not test all but the ones I used: "& lacgompmode, & vehiclefriendlyfire" showed flaws,
Lagcomp-> If it is a different number from the server, hitddetect will not work on guns, and it will not call OnPlayerWeaponShoot (even if the server is 1, and the client is 2)
Vehiclefriendlyfire-> Did not change anything
@Suggestions:
Quote:
SetVehicleParamsSirenState -> Does not work if a player is near the vehicle
ToggleVehicleSirenEnabled -> Does not work if a player is near the vehicle I think it's rather a feature how it works now, not a bug. But I will look after what I can do with it. SetPlayerAttachedObjForPlayer, GetPlayerAttachedObjForPlayer, RemPlayerAttachedObjForPlayer, IsPlayerAttachedObjForPlayer: Those aren't implemented yet. |

Quote:
OnPlayerClientGameInit -> Per player value change does not work correctly on all of them
Which values doesn't work? Describe it, for me everything works well, I've right now tested it. |
Lagcomp-> If it is a different number from the server, hitddetect will not work on guns, and it will not call OnPlayerWeaponShoot (even if the server is 1, and the client is 2)
Vehiclefriendlyfire-> Did not change anything
@Suggestions:
- Could you do something to help with the crash when restarting the server with removebuild?
- Could I have a callback, call when a shot is triggered? (In lagcomp 0)