26.04.2017, 09:22
Quote:
Your last comment sounds impossible. Can you elaborate on what you meant?
@Gammix What's the bug with lagcomp? The only issue I am aware of is that some non-desynced players become bulletproof and none of the callbacks get called (I am not even sure if this has to do something with my code; it happens to 4-5 players a day and it is not possible to reproduce it in an empty gamemode). |
In short, the include from my understanding sets everyone to the same team (enables friendly fire) and uses the damage callbacks to negate from the victims health accordingly.
Not sure why, but it is alot quicker and persistant to update than the normal way.. just try it.