26.04.2017, 08:37
Quote:
For me it fixes the issue where sometimes you shoot someone, an you shoot an shoot an shoot and blood is pissin out of the target but you can't seem to take much health from them until you get really close.
In general, it just makes damage much more synchronized, even my players commented on how fast it was to react when they shot/hit someone an also the bugs :P |
@Gammix What's the bug with lagcomp?
The only issue I am aware of is that some non-desynced players become bulletproof and none of the callbacks get called (I am not even sure if this has to do something with my code; it happens to 4-5 players a day and it is not possible to reproduce it in an empty gamemode).