23.04.2017, 21:17
If anyone has the same question then I could achieve that by using CA_RayCastLine and IsPlayerFacingPoint. I used CA_RayCastLine to check if there's something between the player and the flashbang and IsPlayerFacingPoint obviously to check if player is even facing the flashbang. That's all to know whether the character sees the flashbang, not the player itself.