Tips for mapping
#3

If you actually want to get anywhere with mapping, ditch the shitty map editors such as MTA or the one Inceptio provided. They are all slow, tiresome and offer very little features.

As a mapper myself, I advise going for in-game map editors, preferably ones that allow you to texture objects on the go. This will take some time get used to, but it really is the most powerful way of mapping at the moment.

As for tips on the mapping process itself, make sure there is no clipping or flashing in your map. If you have to overlap two walls, ceilings, or floors, move one of them slightly out/in of the other object, so that there is no flashing.

If you are placing several objects of the same kind (such as a bunch of chairs), make sure to give each of them a slightly unique rotation. Nobody places chairs in a line at an exact 90° angle. This goes for all sorts of objects, such as items on shelves.

Another thing to avoid is the boring default SA-MP wall textures, they're overused and are really shit. Find your own textures. I suggest this website for that: https://textures.xyin.ws/?page=textures

If you have any other questions, feel free to write me a PM.
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Messages In This Thread
Tips for mapping - by Advait - 14.04.2017, 13:48
Re: Tips for mapping - by Inceptio - 14.04.2017, 17:29
Re: Tips for mapping - by [Twixx] - 14.04.2017, 19:43
Re: Tips for mapping - by Inceptio - 14.04.2017, 19:55
Re: Tips for mapping - by [Twixx] - 14.04.2017, 20:03
Re: Tips for mapping - by Inceptio - 14.04.2017, 20:37
Re: Tips for mapping - by HeLiOn_PrImE - 14.04.2017, 23:34
Re: Tips for mapping - by DraconianGamer - 15.04.2017, 04:52
Re: Tips for mapping - by Inceptio - 15.04.2017, 07:02
Re: Tips for mapping - by Astralis - 15.04.2017, 10:30

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