14.04.2017, 14:33
Predict difference between player scene and server scene, then experpolate victim position for shooter. Use values: 0.0 - 1.0 as distance to visible closest object corner (where victim can hide) for attacker, where 0.0 - victim fully hided from attacker and 1.0 - more 1 meter to closest corner or there is no safe place in closest range.