New aimbot detector [WIP]
#11

Quote:
Originally Posted by Mutha_X
Посмотреть сообщение
What is about visual information (collisions), (relative)difference-vectros between shoots (how player moves his mouse), ping & packet loss information (for shooter and victim (but i think it's more difficult in case of fast victim selection between many players)).
How would you record collision data? I indeed tried the difference vectors; but I noticed those are quite cpu intensive when recorded every X shots. Ping/packet loss would indeed be an excellent check.
Reply


Messages In This Thread
New aimbot detector [WIP] - by Jingles - 13.04.2017, 12:47
Re: New aimbot detector [WIP] - by MichiEXE - 13.04.2017, 13:50
Re: New aimbot detector [WIP] - by Jingles - 13.04.2017, 15:19
Re: New aimbot detector [WIP] - by VeryTallMidget - 13.04.2017, 15:46
Re: New aimbot detector [WIP] - by IlanZ - 13.04.2017, 16:51
Re: New aimbot detector [WIP] - by Nicow - 13.04.2017, 17:46
Re: New aimbot detector [WIP] - by Mutha_X - 13.04.2017, 19:37
Re: New aimbot detector [WIP] - by Freaksken - 13.04.2017, 19:38
Re: New aimbot detector [WIP] - by Jingles - 14.04.2017, 07:10
Re: New aimbot detector [WIP] - by Jingles - 14.04.2017, 07:12
Re: New aimbot detector [WIP] - by Jingles - 14.04.2017, 07:17
Re: New aimbot detector [WIP] - by Mutha_X - 14.04.2017, 14:33
Re: New aimbot detector [WIP] - by VeryTallMidget - 14.04.2017, 15:06

Forum Jump:


Users browsing this thread: 4 Guest(s)