New aimbot detector [WIP]
#7

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Originally Posted by Jingles
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  1. Walk/run speed
  2. Hit/miss ratio
  3. Body part variance (e.g. how many times you hit the chest compared to the arm/head).
  4. Number of bullets shot.
  5. How long it takes to kill the target.
What is about visual information (collisions), (relative)difference-vectros between shoots (how player moves his mouse), ping & packet loss information (for shooter and victim (but i think it's more difficult in case of fast victim selection between many players)).
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Messages In This Thread
New aimbot detector [WIP] - by Jingles - 13.04.2017, 12:47
Re: New aimbot detector [WIP] - by MichiEXE - 13.04.2017, 13:50
Re: New aimbot detector [WIP] - by Jingles - 13.04.2017, 15:19
Re: New aimbot detector [WIP] - by VeryTallMidget - 13.04.2017, 15:46
Re: New aimbot detector [WIP] - by IlanZ - 13.04.2017, 16:51
Re: New aimbot detector [WIP] - by Nicow - 13.04.2017, 17:46
Re: New aimbot detector [WIP] - by Mutha_X - 13.04.2017, 19:37
Re: New aimbot detector [WIP] - by Freaksken - 13.04.2017, 19:38
Re: New aimbot detector [WIP] - by Jingles - 14.04.2017, 07:10
Re: New aimbot detector [WIP] - by Jingles - 14.04.2017, 07:12
Re: New aimbot detector [WIP] - by Jingles - 14.04.2017, 07:17
Re: New aimbot detector [WIP] - by Mutha_X - 14.04.2017, 14:33
Re: New aimbot detector [WIP] - by VeryTallMidget - 14.04.2017, 15:06

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