New aimbot detector [WIP]
#1

Hey there!

I've kind of retired from the SA:MP community, but a recent development in my real-life interests and education sort of pulled me back for one last neat little script
In the past few months I've been getting to know a lot more about Machine- and Deep Learning. It's a field in computer science which, in a nutshell, covers the way computers can learn (from data) how to solve a problem without being explicitly programmed.

You come across this technology daily without you really noticing. For example, ****** refines your search results by learning from large amounts of (user surfing and web) data. I won't bother you with much of the details, but I'll go ahead and give a shot at explaining how this technology can be useful in SA:MP.

Just before I retired I wrote up a rather cpu-heavy bit of code that does several measurements every time you shoot a bullet. Mostly geometry/compare distance in a vector-space.
Two videos of the current method: https://www.youtube.com/watch?v=e2c57yGn6HY and https://www.youtube.com/watch?v=wNPCDz50Wdk

There's also too many false positives because of sync issues and the algorithm not being programmed to really recognize false positives.
So I was thinking about it this morning and thought: I think there's a fair chance this rather complex problem (recognizing an aimbotter) can be solved with a Machine Learning approach.
(It is a complex problem because there's quite a lot of variables the algorithm has to look at to judge whether or not someone is cheating. These variables co-relate in a way no one can really pin-point because of its multi-dimensionality.)

So! To get to the point of this thread. While I'm coding up the model architecture, I need some data to train my model on (ML terminology ).
What I will basically need is A LOT of shooting battle data. I believe around 20 minutes is enough with about 10 players, in which 5 use aimbot and 5 do not use aimbot. This data includes for example:
  1. Walk/run speed
  2. Hit/miss ratio
  3. Body part variance (e.g. how many times you hit the chest compared to the arm/head).
  4. Number of bullets shot.
  5. How long it takes to kill the target.

These are some 'features' I came up with how we can recognize an aimbotter. I'd really like to hear what you guys think could also help distinguish a valid shooter from a cheater.
Hopefully, the program will notice that the values taken from a cheater are much different than from a non-cheater.

For example: the data-points to the left represent valid shooters, the data-points on the right represent cheaters.



I'd really like to make this for the whole SA:MP community.
I'm eager to hear what you guys think.
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Messages In This Thread
New aimbot detector [WIP] - by Jingles - 13.04.2017, 12:47
Re: New aimbot detector [WIP] - by MichiEXE - 13.04.2017, 13:50
Re: New aimbot detector [WIP] - by Jingles - 13.04.2017, 15:19
Re: New aimbot detector [WIP] - by VeryTallMidget - 13.04.2017, 15:46
Re: New aimbot detector [WIP] - by IlanZ - 13.04.2017, 16:51
Re: New aimbot detector [WIP] - by Nicow - 13.04.2017, 17:46
Re: New aimbot detector [WIP] - by Mutha_X - 13.04.2017, 19:37
Re: New aimbot detector [WIP] - by Freaksken - 13.04.2017, 19:38
Re: New aimbot detector [WIP] - by Jingles - 14.04.2017, 07:10
Re: New aimbot detector [WIP] - by Jingles - 14.04.2017, 07:12
Re: New aimbot detector [WIP] - by Jingles - 14.04.2017, 07:17
Re: New aimbot detector [WIP] - by Mutha_X - 14.04.2017, 14:33
Re: New aimbot detector [WIP] - by VeryTallMidget - 14.04.2017, 15:06

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