Is this close to modular programation?
#12

Should almost avoid a_include names as those are what the native includes use...

Use something like the gamemode name or acronym _player to be clear, as messing up with those includes would be relative to the same as naming all the files the same, as in main.inc, in 6 different places where the folder is the only difference.

That's why the GL includes have gl_messages, and the normal includes have a_players for instance.
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Messages In This Thread
[No subject] - by Eoussama - 02.01.2017, 13:26
Re: Is this close to modular programation? - by Gammix - 02.01.2017, 14:19
Re: Is this close to modular programation? - by PrO.GameR - 02.01.2017, 17:30
Re: Is this close to modular programation? - by SickAttack - 02.01.2017, 20:37
Re: Is this close to modular programation? - by BiosMarcel - 02.01.2017, 21:25
Re: Is this close to modular programation? - by Sew_Sumi - 30.01.2017, 10:50
Re: Is this close to modular programation? - by Dayrion - 01.04.2017, 09:40
Re: Is this close to modular programation? - by Sew_Sumi - 01.04.2017, 15:59
Re: Is this close to modular programation? - by SyS - 01.04.2017, 16:02
Re: Is this close to modular programation? - by Yashas - 12.04.2017, 15:09
Re: Is this close to modular programation? - by Gamer_Z - 12.04.2017, 16:28
Re: Is this close to modular programation? - by Sew_Sumi - 12.04.2017, 18:11

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