CreateExplosion help!
#5

After reading that, I thought that would be the case for you so I have created a code you can use which was based off the codes I saw in your main thread, it will randomly select one explosion, then use that, then after around five minutes (if you set the timer on it) will change to a differnt explosion and will carry on doing this until it reaches the 100 mark then will cut it's timer off, I have also added in some codes which will help you more with your development, they're simple to understand and easier to do than making a mess of your systems:

pawn Код:
new ExplosionCount; // This will keep count of how many explosions have occured
new ExplosionTimer; // This will be used to kill the timer after the count has reached its limit

ExplosionTimer = SetTimer("BurgerShotExplosion", 1000, true); // This starts the timer, place this whereever you want


forward BurgerShotExplosion();
public BurgerShotExplosion()
{
    if(ExplosionCount == 0) // If the Timer is set on 0, this is where it will start! I also suggest adding a smoking object on the building!
    {
        if(IsPlayerConnected(playerid)) // This will check if the player is connected
        {
            new string[300];
            format(string, sizeof(string), "HQ: All Units APB, Reporter: {FFFFFF} Un Incediu a fost depistat! Mergeti pentru a-l stinge.");
            SendMedicMessage(COLOR_DBLUE, string); // This will only send to the medics and not to the player who started the fire!
            SetMedicCheckPoint(2438.04688, -1271.21838, 23.22764,1.0); // This will only set a checkpoint on the medics radar and not the civilians
        }
    }
    else if(ExplosionCount < 100) // This checks to see if the explosions are under 100, if it is, it will carry on!
    {
        switch(random(3)) // This will randomly select one explosion, then change to another explosion.
        {
            case 0:
            {
                CreateExplosion(2438.04688, -1271.21838, 23.22764,2,100);
            }
            case 1:
            {
                CreateExplosion(432.4224, -1297.9946, 25.0137,1,100);
            }
            case 2:
            {
                CreateExplosion(2427.9363, -1288.8926, 30.2144,1,100);
            }
        }
        ExplosionCount++; // Adds 1 explosion count to the variable
    }
    else if(ExplosionCount == 100) // Once the explosion count hits 100, it will stop the timer
    {
        ExplosionCount = 0; // Resets the count for the next time it happens
        KillTimer(ExplosionTimer); // This will kill the timer and end the explosions
        // You can also add a dispatch message saying the fire is out and units can return to base! :D
    }
    return 1;
}

stock SendMedicMessage(colour, string[]) // This will send a mass message to the Medic Faction only!
{
    for(new i = 0; i < MAX_PLAYERS; i++) // This will go through each player ID
    {
        if(PlayerInfo[i][pMember] == 14 || PlayerInfo[i][pLeader] == 14) // This will check if that player ID is in the medic faction
        {
            SendClientMessage(i, colour, string); // This will send the message to the medics in that faction
        }
    }
    return 1;
}

stock SetMedicCheckPoint(Float: x, Float: y, Float: z, Float: size) // This will send a mass checkpoint to the Medic Faction only!
{
    for(new i = 0; i < MAX_PLAYERS; i++) // This will go through each player ID
    {
        if(PlayerInfo[i][pMember] == 14 || PlayerInfo[i][pLeader] == 14) // This will check if that player ID is in the medic faction
        {
            SetPlayerCheckpoint(i, x, y, z, size); // This will set a checkpoint for the medics in that faction
        }
    }
    return 1;
}
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Messages In This Thread
CreateExplosion help! - by MrTea - 11.04.2017, 15:45
Re: CreateExplosion help! - by Sew_Sumi - 11.04.2017, 16:52
Re: CreateExplosion help! - by MrTea - 11.04.2017, 17:09
Re: CreateExplosion help! - by Sew_Sumi - 11.04.2017, 17:25
Re: CreateExplosion help! - by McGuiness - 11.04.2017, 17:28
Re: CreateExplosion help! - by Sew_Sumi - 11.04.2017, 17:31
Re: CreateExplosion help! - by McGuiness - 11.04.2017, 17:33
Re: CreateExplosion help! - by MrTea - 11.04.2017, 17:52
Re: CreateExplosion help! - by DarkSkull - 11.04.2017, 17:54
Re: CreateExplosion help! - by Sew_Sumi - 11.04.2017, 18:41

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