Can i run my LARP script?
#6

Quote:
Originally Posted by MaNiii
Because this:

- Vehicle locking can only be applied to streamed-in vehicles. Please see the bottom of rivershell.pwn if your script uses SetVehicleParamsForPlayer.
- CreatePickup has a new virtual world default parameter. This won't require any changes to your script, although you will at least need to recompile with the 0.3 includes.
- SetDisabledWeapons is removed.
- The client commands /pm /tpm and the server callbacks OnPlayerPrivMsg and OnPlayerTeamPrivMsg are removed. If you need a replacement /pm command please see the base.pwn filterscript.

I dont understand all^^
For you in german:

-Vehicle kцnnen nur noch beim einstreamen gelockt werden. Es wird empfohlen sich das Ende der rivershell.pwn anzusehen wenn man SetVehicleParamsForPlayer verwendet.
- CreatePickup wurde auf VirtualWorlds abgestimmt.
- SetDisabledWeapons wurde removed.
- Das komplette PM System wurde removed. Eine gescriptete Variante gibt es jedoch in der "base.pwn"
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Messages In This Thread
Can i run my LARP script? - by DauerDicht - 02.09.2009, 08:13
Re: Can i run my LARP script? - by sebihunter - 02.09.2009, 08:16
Re: Can i run my LARP script? - by DauerDicht - 02.09.2009, 08:19
Re: Can i run my LARP script? - by JernejL - 02.09.2009, 08:26
Re: Can i run my LARP script? - by DauerDicht - 02.09.2009, 08:28
Re: Can i run my LARP script? - by sebihunter - 02.09.2009, 08:30
Re: Can i run my LARP script? - by DauerDicht - 02.09.2009, 08:32
Re: Can i run my LARP script? - by sebihunter - 02.09.2009, 08:34
Re: Can i run my LARP script? - by Calgon - 02.09.2009, 10:03

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