08.04.2017, 16:02
I just tested it myself and SetSpawnInfo should not override OnPlayerSpawn, in fact, it's the opposite, anything you have within the OnPlayerSpawn callback should override values previously assigned within the SetSpawnInfo function. Is there a possibility that you may be using an external include that is causing conflict with OnPlayerSpawn initiating in combination with SetSpawnInfo?
Also, have you tried calling OnPlayerSpawn (playerid); manually? What happens?
Also, have you tried calling OnPlayerSpawn (playerid); manually? What happens?